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Results · “glsl-shader”

30 Skills

Results: 30

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Files returned by OpenAgentSkill since Oct 14, 2026. Signed-in accounts only; repeat downloads of the same Skill count once per UTC day. Excludes source-site downloads, command copies and installs. Counts may take 5 minutes to update.

Design & UI

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LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero depende…

Price unconfirmedDesign & UIReview before use
278GitHub
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Design & UI

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A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

Price unconfirmedDesign & UIReview before use
820GitHub
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Design & UI

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shader-programming

gamedev-skills

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…

Price unconfirmedDesign & UIClaude Code
800GitHub
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Design & UI

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Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effe…

Price unconfirmedDesign & UIClaude Code
104GitHub
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Data & analytics

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CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_f…

Price unconfirmedData & analyticsClaude CodeReview before use
167GitHub
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Video & audio

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READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve,…

Price unconfirmedVideo & audioClaude Code
57GitHub
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Design & UI

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Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome,…

Price unconfirmedDesign & UIClaude Code
41GitHub
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Browser & automation

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Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…

Price unconfirmedBrowser & automationClaude Code
21GitHub
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Development

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Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obst…

Price unconfirmedDevelopmentClaude Code
5.7KGitHub
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