OPENAGENTSKILL / DIRECTORY

AI Agent Skills

Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.

Results · “glsl-shader”

30 Skills

Results: 30

Design & UI

No visual example yet

Explore the skill

LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero depende…

Price unconfirmedDesign & UIReview before use
278GitHub
Design & UI

No visual example yet

Explore the skill

A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

Price unconfirmedDesign & UIReview before use
820GitHub
Design & UI

No visual example yet

Explore the skill

shader-programming

gamedev-skills

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…

Price unconfirmedDesign & UIClaude Code
800GitHub
Design & UI

No visual example yet

Explore the skill

Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effe…

Price unconfirmedDesign & UIClaude Code
104GitHub
Data & analytics

No visual example yet

Explore the skill

CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_f…

Price unconfirmedData & analyticsClaude CodeReview before use
167GitHub
Video & audio

No visual example yet

Explore the skill

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve,…

Price unconfirmedVideo & audioClaude Code
57GitHub
Design & UI

No visual example yet

Explore the skill

Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome,…

Price unconfirmedDesign & UIClaude Code
41GitHub
Browser & automation

No visual example yet

Explore the skill

Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…

Price unconfirmedBrowser & automationClaude Code
21GitHub
Development

No visual example yet

Explore the skill

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obst…

Price unconfirmedDevelopmentClaude Code
5.7KGitHub

Guides & comparisons

For developers