Creator · MengTo
Last updated · Sep 1, 2026
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the vis
Review then install
Install targets
Codex install prompt
Install the "web-technique-to-skill" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/codex/web-technique-to-skill. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"mengto-web-technique-to-skill","task":"Install web-technique-to-skill","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Scenario
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Agent fit
Claude Code + Cursor + Browser agents
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add MengTo/Skills --skill web-technique-to-skill
Maintenance
fresh
10d since push
Risk
Safe to try
Quality score needs review
GitHub quality
5.7K
85/100 Quality · 85/100 Trust
Coverage tags
Review notes
Quality score needs review
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
ExcellentHigh-confidence pick with strong adoption and healthy maintenance signals.
Trust
Review then installGood shortlist signal, but the agent should review audit notes, install policy, and outcome evidence before running it.
Audit
Safe to tryA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Use as the primary candidate after human or sandbox review.
Stars
5.7K GitHub stars
Repo activity
5.7K stars, 685 forks
Maintenance
10d since push
License
MIT
Install
npx skills add MengTo/Skills --skill web-technique-to-skill
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add MengTo/Skills --skill web-technique-to-skillDo not use when
Agent safety v2
Good audit and safety signals with no high-risk permission hints in public metadata.
Review the audit page, then allow agent install in a sandboxed workflow.
medium
Skill may drive a browser or interact with web pages.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20web-technique-to-skill%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20web-technique-to-skill%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/mengto-web-technique-to-skill/install
Agent should check
Copy prompt
Task: Use web-technique-to-skill in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20web-technique-to-skill%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/mengto-web-technique-to-skill/install
Install command: npx skills add MengTo/Skills --skill web-technique-to-skill
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/mengto-web-technique-to-skill/install
LLM text format
/api/skills/mengto-web-technique-to-skill/install?format=text
Find alternatives
/api/skills/search?q=web-technique-to-skill&limit=3
Agent prompt
Use web-technique-to-skill for this task. Review https://www.openagentskill.com/api/skills/mengto-web-technique-to-skill/install, then install with: npx skills add MengTo/Skills --skill web-technique-to-skillRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/mengto-web-technique-to-skill
LLM text
/api/registry/manifest/mengto-web-technique-to-skill?format=text
Install alias
/api/registry/install/mengto-web-technique-to-skill
Recommend
/api/registry/recommend?task=Use%20web-technique-to-skill%20in%20an%20agent%20workflow&limit=3
Agent fit
Browser automation
Use-case tags
Platforms
Claude Code, Cursor, Browser agents
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
Browser automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Good shortlist signal, but the agent should review audit notes, install policy, and outcome evidence before running it.
GitHub adoption
PASS5.7K GitHub stars
Stars/forks activity
PASS5.7K stars, 685 forks; issue activity unavailable in current metadata
Recent maintenance
PASS10d since push
License clarity
PASSMIT
Good signals
Review before install
Recommended action
Use as the primary candidate after human or sandbox review.
Quality profile
High-confidence pick with strong adoption and healthy maintenance signals.
Workflow fit
Operate web apps
I need my agent to control a browser, fill forms, and verify web app workflows.
Investigate faster
I need my agent to research a topic, compare sources, and produce a concise report.
Verify behavior
I need my agent to test a web app, reproduce bugs, and verify fixes.
Workflow fit
Operate and verify web apps
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Design, build, test, and ship interfaces
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Find, compare, and synthesize
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Alternative shortlist
Similar skills that may fit this task.
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--- name: web-technique-to-skill description: Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project. ---
# Web Technique to Skill
Start from working code, not from prose. Reach for `article-prompts-to-skills` when the source is an article or a prompt pack that describes behavior. Reach for this when you built the thing, it works, and the knowledge is currently trapped in one file.
Extract one mechanism per skill. A page that turned out well usually holds several; package them separately or each one gets diluted.
Treat this as the living quality contract for every web-technique skill. On every creation or revision, audit this skill too. If the work exposes a missing fidelity rule, failure mode, packaging constraint, or verification step, update this contract in the same scoped change instead of solving it only inside one child skill.
## Name the mechanism in one sentence
Write the sentence before you write anything else: *the one thing that, if removed, makes the effect stop working.* If you cannot write it, you have a look, not a mechanism, and there is no skill here yet.
The sentence decides everything downstream. For a leaf fall it is "the tumble crosses edge-on, and that instant of near-disappearance is what the eye reads as a leaf" — so the sprite artwork, the palette, and the night scene are all staging, and the tumble is the skill.
Test it: change the subject, the palette, and the layout in your head. If the sentence still holds, it is the mechanism. If it stops making sense, you named the staging.
## Name the demo and disclose the stack
Use the concrete technique name for the visible `h1` and browser `<title>`: **Wisps**, **Cursor Ripples**, **Liquid Metal Border**, or **Scroll-scrubbed Word Reveal**. Do not hide the subject behind an abstract mechanism claim. “Draw at any speed” describes behaviour, but it does not tell anyone what the demo is.
Put the verified implementation path directly above or below that title. Name, in order:
1. The runtime or framework: Vanilla JavaScript, React, Vue 2. The renderer or browser API: Canvas 2D, WebGL, DOM/CSS, SVG 3. The technique layer when present: GLSL shaders, Three.js, GSAP, ScrollTrigger
Write **Vanilla JavaScript · Canvas 2D** or **Three.js · WebGL · GLSL**, not “interactive experiment” or “motion study.” Never guess from the look. Verify imports, renderer construction, and context creation in the source. `getContext('2d')` is Canvas 2D, not a shader; `WebGLRenderer` plus `ShaderMaterial` is Three.js, WebGL, and GLSL. When the visual could be mistaken for a more complex stack, state the absence plainly: **No WebGL, shaders, or Three.js.**
Separate the effect stack from the interface stack when they differ. Write **Vanilla JavaScript + Canvas 2D effect; CSS interface** instead of listing CSS beside Canvas 2D as if both render the particles. Readers should know which technology creates the technique and which technology only lays out its controls.
If an approved reference headline must remain for layout fidelity, keep it and put the technique name plus stack in the browser title and the reference's existing kicker, control panel, or secondary label. The implementation must still be obvious on the first screen.
## Split mechanism from staging
Sort every part of the source into three piles and keep only the first:
| pile | goes where | examples | | --- | --- | --- | | mechanism | the skill | the maths, the state model, the ordering constraint, the budget | | staging | the demo only | palette, copy, imagery, page layout, brand | | incidental | nowhere | selector names, a font choice, a one-off asset path |
Strip project selectors and incidental asset paths from the reusable mechanism in the skill body. Keep the approved reference staging in the demo: the same owned brand, palette, type treatment, composition, asset placement, atmosphere, and motion hierarchy. Isolate the technique by narrowing what the demo teaches and controls, not by inventing a different visual world.
## Anchor every rule to the failure it prevents
State the wrong result, not the right adjective. A rule with a named failure is testable; a rule without one is decoration.
- Weak: "vary the particle rotation for a natural feel." - Strong: "drive rotation from the tumble angle, ninety degrees out of phase. An independent sine reads as a wobble or as an easing bug."
If you cannot name what goes wrong, you probably never tested the alternative, and the rule may not be real. Cut it or go and find out.
## Carry numbers, not adjectives
Ship the constants you actually landed on. "Subtle" is unusable; `0.3–0.5` is a starting point someone can adjust.
Include ranges per layer or state, timing and easing, size and spacing, budgets (`dt` clamp, DPR cap, instance counts), and any formula that trades one quantity against another. Where a value was tuned by measurement rather than taste, say what was measured.
Prefer a small table over prose when three or more parameters vary together.
## Keep the expensive gotchas
The rules worth most are the ones that cost hours and cannot be re-derived by reading the code. They are usually one of:
- **Colour space** — a value that looks right in the editor and wrong on screen because something decodes or tone-maps between the two. - **Layout timing** — code that measures once and is correct only if layout already happened; the fix is an observer, not a longer timeout. - **Stacking and compositing** — an element that cannot rise above another because of a context created three ancestors up. - **Ordering** — two correct operations that are wrong in one order. - **Platform quirks** — a property that silently no-ops on one engine.
Write these as their own rule with the symptom first, so the reader recognises the bug they are currently staring at.
## Declare the boundary in the opening lines
Name the nearest existing skill and say when to reach for it instead. Search `agent-skills/*/*/SKILL.md` before you start; if a skill already covers the mechanism, extend it rather than adding a near-duplicate.
Two skills that both "add particles" with no stated boundary means neither gets picked correctly.
## Fold in accessibility and lifecycle
For web-design skills these are part of the mechanism, not an appendix:
- Under `prefers-reduced-motion: reduce`, render a **designed still frame**. Do not hide the effect; the composition was built with it in. Keep controls live so they still do something. - Pause on `document.hidden` and when the section leaves the viewport. Reset the time base on resume so the first frame does not integrate the whole pause. - Clamp `dt` to about 1/30 s. Cap device pixel ratio at 2. - Size from a `ResizeObserver`, and guard any build step against a zero viewport. - Keep controls as real form elements, keyboard reachable, with visible focus and a live region for changes.
## State the cost honestly
Say what is actually expensive, and measure before claiming it. Profile rather than guess: the part that looks heavy often is not. Name the real bottleneck, the cheap lever, and the thing that does not matter.
Report the lever that buys the most for the least — for a recycled particle field, tightening the spawn band beats raising the count, because on-screen density goes as count ÷ area.
## Record where the design came from
Write one line in `SKILL.md` naming the source: what the project was, and what the mechanism was doing in it. A reader decides whether the skill applies to them by understanding the context it survived — "extracted from a dark WebGL Kyoto night scene where it had to stay legible over type" tells them more than any amount of description.
The demo should look like that source — see **Direct the demo** below. What stays behind is only what you do not own: a client's name and brand, licensed fonts, purchased or third-party imagery. Substitute those and reproduce everything else.
## Direct the demo
**The demo is the only evidence most readers will ever see.** They will not read the source project, and they will judge the technique by this one file. A mechanism that shipped on a considered page, demonstrated by something that looks like a test harness, reads as unfinished — and nobody reaches for a skill that looks unfinished.
So the demo inherits the craft bar of the source, not the craft bar of a code sample.
- **Treat the approved reference as an acceptance target, not inspiration.** Reproduce the same first frame, layout geometry, palette, type treatment, asset scale, atmosphere, and motion hierarchy around the isolated mechanism. Do a layer-by-layer inventory before coding. Someone opening the demo should identify the source immediately, before reading its name. - **Use the reference's own assets, by porting the code that makes them.** If the source generates its sky, its moon, its textures, its silhouettes, bring those functions across unchanged. A hand-rolled CSS approximation of a procedurally generated moon is a flat disc next to one with real maria and a crater field, and the gap is obvious the moment they sit side by side. Porting a generator costs nothing at rest, keeps the demo one self-contained file, and makes the staging genuinely the same rather than merely similar. - **Owned reference assets cross with the technique when they are necessary for fidelity.** Copy the smallest local set the demo needs and record their provenance. Exact owned staging outranks a one-file preference; a portable local bundle is better than a self-contained approximation that no longer matches. What must not cross is anything you do not own: a client's brand, licensed fonts, purchased imagery, or third-party media. - **Show the mechanism on the first screen** — before any scroll, before any interaction. If it takes a click to see the point, the framing is wrong. - **Verify the whole state path when the mechanism spans time or scroll.** The opening frame must establish the world and expose its conductor, but it cannot prove a multi-scene journey by itself. Compare every authored key state plus the forward, reverse, fast-skip, and reload-at-depth paths; a perfect hero does not excuse a broken third chapter. - **Preserve layout-defining reference copy.** If changing the headline or body would change the approved composition, keep it exactly and put the technique name, verified stack, and mechanism argument into the browser title plus the reference's existing secondary panel, controls, microcopy, or accessible description. Do not trade visual fidelity for an explanatory headline, but never leave the implementation unidentified. - **Keep a family.** Two techniques pulled from the same reference should produce two demos that look like siblings. A library of demos that share a reference reads as a body of work; a library where each one invents its own world reads as scraps.
A worked example of the copy rule, for a Canvas 2D trail that emits per unit of distance:
> Vanilla JavaScript · Canvas 2D > > **Wisps** > > Distance-emitted Canvas 2D particles keep the same spacing at any hand speed; CSS styles the interface only. Switch emission to a timer and the same gesture breaks apart — a fast pass leaves scattered dots, while a resting hand piles them on one spot.
Source provenance
Decision snapshot
5,692 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for web-technique-to-skill, ready for a manual X post.
web-technique-to-skill: Turn a visual or interaction technique you already built into a reusable web-design skill, by... 5.7K stars https://www.openagentskill.com/skills/mengto-web-technique-to-skill?ref=x
Listing + install path for web-technique-to-skill: https://www.openagentskill.com/skills/mengto-web-technique-to-skill?ref=x Install: npx skills add MengTo/Skills --skill web-technique-to-skill
Listing source
This listing was indexed from public sources and is not marked official until a maintainer claim is approved.
Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.
Claim this skillOwner claim
This Registry indexed listing is attributed to MengTo but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.
Creator backlink kit
Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.
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Agent outcomes
No agent outcome data yet
Docs
Strong README/SKILL.md context
Risk summary
Install readiness