animation-shader
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilTo
Supply asset profile
Research and knowledge work
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Scenario
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add Yuki001/game-dev-skills --skill animation-shader
Maintenance
fresh
2d since push
Risk
Needs review
License is unclear
GitHub quality
57
59/100 Quality · 69/100 Trust
Coverage tags
Review notes
License is unclear · Repository license is unknown; usage rights are not clearly defined.
Agent adoption scorecard
Trust, audit, and install readiness at a glance
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
PromisingUseful candidate, but compare it with alternatives before adopting.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Human review before install
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
57 GitHub stars
Repo activity
57 stars, 9 forks
Maintenance
2d since push
License
Unknown
Install
npx skills add Yuki001/game-dev-skills --skill animation-shader
Install safety
standard package or runtime install path
Permission surface
no high-risk permission surface in public metadata
Agent outcomes
No agent outcome data yet
Docs
Strong README/SKILL.md context
Risk summary
Review before production
- Repository license is unknown; usage rights are not clearly defined.
- License is unclear
- Quality score needs review
- GitHub adoption: 57 GitHub stars
Install readiness
Install path available
- Install path is available
- Repository evidence is available
- License is unclear
- No Agent Proven outcome evidence yet
Agent-readable metadata
Machine-readable decision data for this skill.
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
- Multimodal media workflows
- Claude Code teams
- builders willing to evaluate younger projects
- Read media metadata
Suited agents
Install decision
- Command
- npx skills add Yuki001/game-dev-skills --skill animation-shader
- Policy
- review
- Human review
- yes
Trust and risk
- Trust
- 61/100
- Audit
- 74/100
- Risk level
- Needs review
Outcome loop
- Endpoint
- /api/agent/outcome
- Event ID
- resolve
- Outcomes
- 5
Install command
npx skills add Yuki001/game-dev-skills --skill animation-shaderDo not use when
- teams that need a vendor-supported SLA
- production agents without a repository review
- Repository license is unknown; usage rights are not clearly defined.
- License is unclear
- Minor typo: 'Presents' used instead of 'Presets' throughout SKILL.md.
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Agent safety v2
54/100 · Avoid automatic install
Sparse or mixed signals. Useful for discovery, but not for autonomous installation.
Test manually in an isolated workspace and compare against safer alternatives.
medium
Network access
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Filesystem access
Skill may read or write project files, documents, generated artifacts, or local workspace state.
medium
Database access
Skill may inspect schemas, query databases, or work with persistent stores.
- License is unclear
Install targets
Install this skill in your agent workflow
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-animation-shaderAgent resolve plan
Let an agent verify fit before installing.
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/yuki001-animation-shader/install
Agent should check
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Copy prompt
Task: Use animation-shader in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-animation-shader/install
Install command: npx skills add Yuki001/game-dev-skills --skill animation-shader
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Give an agent the install path, not another directory page.
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/yuki001-animation-shader/install
LLM text format
/api/skills/yuki001-animation-shader/install?format=text
Find alternatives
/api/skills/search?q=animation-shader&limit=3
Agent prompt
Use animation-shader for this task. Review https://www.openagentskill.com/api/skills/yuki001-animation-shader/install, then install with: npx skills add Yuki001/game-dev-skills --skill animation-shaderRegistry metadata
Agent-readable profile for automatic skill selection.
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/yuki001-animation-shader
LLM text
/api/registry/manifest/yuki001-animation-shader?format=text
Install alias
/api/registry/install/yuki001-animation-shader
Recommend
/api/registry/recommend?task=Use%20animation-shader%20in%20an%20agent%20workflow&limit=3
Agent fit
Multimodal media
Use-case tags
Platforms
Claude Code
Audit report
Needs review · 74/100
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Fallback candidate for Multimodal media
Prototype with this skill first; keep a fallback candidate ready.
Role in stack
Fallback candidate
Primary fit
Multimodal media
Trust label
Prototype first
Install path
Command ready
Use when
- Multimodal media workflows
- Claude Code teams
- builders willing to evaluate younger projects
Evidence
- recent repository activity
- install command or GitHub repo available
- 59/100 quality profile
- 4 OpenAgentSkill engagement events
review first
- Repository license is unknown; usage rights are not clearly defined.
Implementation path
- 1Install it in a sandbox agent and run one Multimodal media task end to end.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Trust profile
Sandbox only
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
CHECK57 GitHub stars
Stars/forks activity
CHECK57 stars, 9 forks; issue activity unavailable in current metadata
Recent maintenance
PASS2d since push
License clarity
CHECKUnknown
Good signals
- AI review approved
- Install path is available
- Repository evidence is available
- Recently maintained repository
- Install command has no obvious high-risk pattern
- Outcome loop is ready but needs first real agent run
Review before install
- Repository license is unknown; usage rights are not clearly defined.
- License is unclear
- Quality score needs review
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- No real agent outcome reports yet
- Human review required before unattended installation
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Promising candidate for agent workflows
Useful candidate, but compare it with alternatives before adopting.
Workflow fit
Use this skill in these scenarios
Process rich media
Multimodal media
I need my agent to process images, video, or audio and extract useful information.
Search private knowledge
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
Workflow fit
Add it to a complete workflow
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Operate and verify web apps
Browser QA agent
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Alternative shortlist
Compare before you install
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Overview
--- name: animation-shader description: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. metadata: short-description: Implement and configure Animation-Style Shaders ---
# Animation Shader Skill
Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.
> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
## Usage Modes
### With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets - **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature - **Key rule**: For each identified feature, read ALL reference files listed — do not select just one
### Knowledge Mode (Query)
When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.
## Presents
Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.
### 1. Basic Anime * **Description**: The standard, clean anime look. Efficient, readable, and widely used. * **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). * **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.
### 2. Advanced Illustration * **Description**: A high-quality, detailed look with rich lighting, material definition, and depth. * **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. * **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.
### 3. Stylized Sketch * **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel. * **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay. * **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.
### 4. Cyber / VFX * **Description**: High-tech, glowing, and dynamic style with motion and reactivity. * **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light. * **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.
### 5. Semi-Realistic Toon * **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look. * **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull). * **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.
### 6. Retro 90s Anime * **Description**: Recreates the look of classic cel animation from the 90s. * **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain. * **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.
### 7. Oil Painting / Artistic * **Description**: Simulates traditional media like oil painting or watercolor. * **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline. * **Use Case**: Storybook visuals, artistic showcases, dream sequences.
### 8. Flat Pop Art * **Description**: A bold, graphic style with minimal shading and vibrant colors. * **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns. * **Use Case**: UI characters, music videos, stylized indie games.
## Feature List
A comprehensive list of features available across the supported shaders, organized by category.
### 1. Core Shading & Coloring * **Base Color / Main Texture**: The primary color and texture of the model. (All) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * `references/ToonShadingCollection/Details/03_Diffuse.md` * **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * `references/ToonShadingCollection/Details/09_Lighting_Shadows.md` * **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon) * `references/RToon/Details/02_ShadowT.md` * **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2) * `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md` * **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2) * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon) * `references/RToon/Details/01_Core_Shading.md` * `references/SToon/Details/01_Core_Shading.md` * **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon) * `references/SToon/Details/05_Artistic_Controls.md` * **Normal Map**: Adds surface detail and depth without changing geometry. (All) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon) * `references/lilToon/Details/01_Base_Main.md` * **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon) * `references/RToon/Details/06_Advanced_Features.md`
### 2. Surface & Reflections * **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/RToon/Details/05_Gloss_Rim.md` * **MatCap (Material Capture)**: Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All) * `references/RToon/Details/04_MatCap_Reflection.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Camera Rolling Stabilizer**: Keeps MatCap reflections upright even when the camera tilts. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Rim Light**: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All) * `references/RToon/Details/05_Gloss_Rim.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Backlight**: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/SToon/Details/04_Specular_Rim.md` * **Shadow Rim / Antipodean Rim**: Adds a rim light specifically to the shadowed side of the object. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Side Shine**: Adds a specific highlight on the side of the object to increase volume. (SToon) * `references/SToon/Details/04_Specular_Rim.md` * **Anisotropy**: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * **Clear Coat**: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi) * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Faked Reflection**: Uses a static texture for reflections instead of a probe for stylized control. (RToon) * `references/RToon/Details/04_MatCap_Reflection.md` * **Environment / Reflections**: Configures environment reflections using Cubemaps or Reflection Probes. (All) * `references/ToonShadingCollection/Details/05_Environment.md` * **Iridescence / Color Shift**: Changes color based on viewing angle or time. (UTS2, Poiyomi) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Subsurface Scattering (SSS)**: Simulates light penetrating translucent surfaces like skin. (Poiyomi) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
### 3. Outline & Edge Detection * **Outline (Inverted Hull)**: Creates outlines by extruding back-facing vertices; widely used for character outlines. (All) * `references/lilToon/Details/08_Outline.md` * `references/PoiyomiShaders/Details/05_Outline.md` * `references/RToon/Details/03_Outline.md` * `references/UnityChanToonShaderVer2/Details/03_Outline.md` * `references/ToonShadingCollection/Details/02_Outline.md` * **Stylized Outline**: Noise, Sketchy, Hand-drawn look. * `references/SToon/Details/02_Outline.md` * `references/RToon/Details/03_Outline.md` * **Baked Normal Outline**: Uses a smo
Technical details
- Version
- 1.0.0
- License
- Unknown
- Last updated
- Aug 20, 2026
- Published
- Aug 20, 2026
Decision snapshot
Fallback candidate
recent repository activity
Audit
Install review
Install and adoption review
- Security
- 76/100
- Maintenance
- 100/100
- Install
- 92/100
Agent-proven evidence
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
- Success rate
- —
- Recent failure
- —
- Outcomes
- 0
- Output quality
- —
- Failed
- 0
- Not relevant
- 0
- Installs
- 0
- Risk blocked
- 0
- Setup needed
- 0
- Production
- 0
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Add to agent workflow
Free and open source. Review the report before installing into production agents.
Growth loop
Share kit
Scenario-led draft for animation-shader, ready for a manual X post.
A practical pick for source-backed research: animation-shader: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim light... 57 stars https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x
Optional reply with install command
Listing + install path for animation-shader: https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x Install: npx skills add Yuki001/game-dev-skills --skill animation-shader
Listing source
Registry indexed
This listing was indexed from public sources and is not marked official until a maintainer claim is approved.
- Creator
- Yuki001
- Source
- Yuki001/game-dev-skills
- Indexed by
- OpenAgentSkill community index
Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.
Claim this skillOwner claim
Claim this skill listing
This Registry indexed listing is attributed to Yuki001 but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.
Creator backlink kit
Add the evidence badges to your README
Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader/audit)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)Author
Yuki001
@yuki001
Tags
Platform fit
Health signals
- GitHub stars
- 57
- Quality score
- 35/100
- Last GitHub push
- Aug 20, 2026
- Framework hints
- Unknown
- OpenAgentSkill views
- 4
- Install copies
- 0
- Outbound clicks
- 0
Community signal
Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.
Trust & safety
Sandbox only
- GitHub adoption57 GitHub starsCHECK
- Stars/forks activity57 stars, 9 forks; issue activity unavailable in current metadataCHECK
- Recent maintenance2d since pushPASS
- License clarityUnknownCHECK
- README/SKILL.md completenessMetadata includes enough usage and workflow contextPASS
- Dependency/runtime riskno major dependency risk hints in public metadataPASS
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