animation-shader

REVIEW · 61
Registry indexed

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilTo

Verified installs0
Stars57
Version1.0.0
Quality59/100 · Promising
Trust61/100 · Sandbox only
Audit74/100 · Needs review

Supply asset profile

Research and knowledge work

Deep research, source comparison, literature review, RAG, knowledge search, and reports.

Browse track

Scenario

RAG and knowledge

I need my agent to build a RAG workflow over documents and retrieve reliable context.

Agent fit

Claude Code + CLI + Codex

Codex, Claude Code, Cursor, CLI, or custom agents.

Install

Ready

npx skills add Yuki001/game-dev-skills --skill animation-shader

Maintenance

fresh

2d since push

Risk

Needs review

License is unclear

GitHub quality

57

59/100 Quality · 69/100 Trust

Coverage tags

ResearchRAG and knowledgeagent-skill

Review notes

License is unclear · Repository license is unknown; usage rights are not clearly defined.

Agent adoption scorecard

Trust, audit, and install readiness at a glance

These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.

Quality

Promising
59

Useful candidate, but compare it with alternatives before adopting.

Trust

Sandbox only
61

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

Audit

Needs review
74

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

OpenAgentSkill Trust Score v5

Human review before install

Run only in a sandbox and compare close alternatives before using it for real work.

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

57 GitHub stars

Repo activity

57 stars, 9 forks

Maintenance

2d since push

License

Unknown

Install

npx skills add Yuki001/game-dev-skills --skill animation-shader

Install safety

standard package or runtime install path

Permission surface

no high-risk permission surface in public metadata

Agent outcomes

No agent outcome data yet

Docs

Strong README/SKILL.md context

Risk summary

Review before production

  • Repository license is unknown; usage rights are not clearly defined.
  • License is unclear
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars

Install readiness

Install path available

  • Install path is available
  • Repository evidence is available
  • License is unclear
  • No Agent Proven outcome evidence yet

Agent-readable metadata

Machine-readable decision data for this skill.

Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.

Open JSON

Suited tasks

  • Multimodal media workflows
  • Claude Code teams
  • builders willing to evaluate younger projects
  • Read media metadata

Suited agents

CodexClaude CodeCursorOpenAgentSkill CLICLI

Install decision

Command
npx skills add Yuki001/game-dev-skills --skill animation-shader
Policy
review
Human review
yes

Trust and risk

Trust
61/100
Audit
74/100
Risk level
Needs review

Outcome loop

Endpoint
/api/agent/outcome
Event ID
resolve
Outcomes
5

Install command

npx skills add Yuki001/game-dev-skills --skill animation-shader

Do not use when

  • teams that need a vendor-supported SLA
  • production agents without a repository review
  • Repository license is unknown; usage rights are not clearly defined.
  • License is unclear
  • Minor typo: 'Presents' used instead of 'Presets' throughout SKILL.md.

Agent safety v2

54/100 · Avoid automatic install

Experimentalreview

Sparse or mixed signals. Useful for discovery, but not for autonomous installation.

Test manually in an isolated workspace and compare against safer alternatives.

Resolve via API

medium

Network access

Skill likely fetches remote pages, APIs, repositories, or external services.

medium

Filesystem access

Skill may read or write project files, documents, generated artifacts, or local workspace state.

medium

Database access

Skill may inspect schemas, query databases, or work with persistent stores.

  • License is unclear

Install targets

Install this skill in your agent workflow

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-animation-shader

Agent resolve plan

Let an agent verify fit before installing.

The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.

Open text plan

Agent should check

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Copy prompt

Task: Use animation-shader in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-animation-shader/install
Install command: npx skills add Yuki001/game-dev-skills --skill animation-shader
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent handoff

Give an agent the install path, not another directory page.

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

Open install API

Agent prompt

Use animation-shader for this task. Review https://www.openagentskill.com/api/skills/yuki001-animation-shader/install, then install with: npx skills add Yuki001/game-dev-skills --skill animation-shader

Registry metadata

Agent-readable profile for automatic skill selection.

This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.

Open manifest

Agent fit

60/100

Multimodal media

Platforms

Claude Code

Audit report

Needs review · 74/100

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

View audit reportView eval report

Agent decision cockpit

Fallback candidate for Multimodal media

Prototype with this skill first; keep a fallback candidate ready.

60
Readiness
Prototype
Stage

Role in stack

Fallback candidate

Primary fit

Multimodal media

Trust label

Prototype first

Install path

Command ready

Use when

  • Multimodal media workflows
  • Claude Code teams
  • builders willing to evaluate younger projects

Evidence

  • recent repository activity
  • install command or GitHub repo available
  • 59/100 quality profile
  • 4 OpenAgentSkill engagement events

review first

  • Repository license is unknown; usage rights are not clearly defined.

Implementation path

  1. 1Install it in a sandbox agent and run one Multimodal media task end to end.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Trust profile

Sandbox only

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

61
OpenAgentSkill Trust Score

GitHub adoption

CHECK

57 GitHub stars

Stars/forks activity

CHECK

57 stars, 9 forks; issue activity unavailable in current metadata

Recent maintenance

PASS

2d since push

License clarity

CHECK

Unknown

Good signals

  • AI review approved
  • Install path is available
  • Repository evidence is available
  • Recently maintained repository
  • Install command has no obvious high-risk pattern
  • Outcome loop is ready but needs first real agent run

Review before install

  • Repository license is unknown; usage rights are not clearly defined.
  • License is unclear
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars
  • Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
  • License clarity: Unknown
  • No real agent outcome reports yet
  • Human review required before unattended installation

Recommended action

Run only in a sandbox and compare close alternatives before using it for real work.

Quality profile

Promising candidate for agent workflows

Useful candidate, but compare it with alternatives before adopting.

59
GitHub stars
57
Freshness
2d ago
Install ready
Yes
License
Unknown
Review before install: Repository license is unknown; usage rights are not clearly defined.

Workflow fit

Use this skill in these scenarios

Workflow fit

Add it to a complete workflow

Alternative shortlist

Compare before you install

Similar skills that may fit this task.

Compare all

Overview

--- name: animation-shader description: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. metadata: short-description: Implement and configure Animation-Style Shaders ---

# Animation Shader Skill

Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.

> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

## Usage Modes

### With Workflow Skill (Recommended)

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets - **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature - **Key rule**: For each identified feature, read ALL reference files listed — do not select just one

### Knowledge Mode (Query)

When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.

## Presents

Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.

### 1. Basic Anime * **Description**: The standard, clean anime look. Efficient, readable, and widely used. * **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). * **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.

### 2. Advanced Illustration * **Description**: A high-quality, detailed look with rich lighting, material definition, and depth. * **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. * **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.

### 3. Stylized Sketch * **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel. * **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay. * **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.

### 4. Cyber / VFX * **Description**: High-tech, glowing, and dynamic style with motion and reactivity. * **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light. * **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.

### 5. Semi-Realistic Toon * **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look. * **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull). * **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.

### 6. Retro 90s Anime * **Description**: Recreates the look of classic cel animation from the 90s. * **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain. * **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.

### 7. Oil Painting / Artistic * **Description**: Simulates traditional media like oil painting or watercolor. * **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline. * **Use Case**: Storybook visuals, artistic showcases, dream sequences.

### 8. Flat Pop Art * **Description**: A bold, graphic style with minimal shading and vibrant colors. * **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns. * **Use Case**: UI characters, music videos, stylized indie games.

## Feature List

A comprehensive list of features available across the supported shaders, organized by category.

### 1. Core Shading & Coloring * **Base Color / Main Texture**: The primary color and texture of the model. (All) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * `references/ToonShadingCollection/Details/03_Diffuse.md` * **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * `references/ToonShadingCollection/Details/09_Lighting_Shadows.md` * **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon) * `references/RToon/Details/02_ShadowT.md` * **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2) * `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md` * **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2) * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon) * `references/RToon/Details/01_Core_Shading.md` * `references/SToon/Details/01_Core_Shading.md` * **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon) * `references/SToon/Details/05_Artistic_Controls.md` * **Normal Map**: Adds surface detail and depth without changing geometry. (All) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon) * `references/lilToon/Details/01_Base_Main.md` * **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon) * `references/RToon/Details/06_Advanced_Features.md`

### 2. Surface & Reflections * **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/RToon/Details/05_Gloss_Rim.md` * **MatCap (Material Capture)**: Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All) * `references/RToon/Details/04_MatCap_Reflection.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Camera Rolling Stabilizer**: Keeps MatCap reflections upright even when the camera tilts. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Rim Light**: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All) * `references/RToon/Details/05_Gloss_Rim.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Backlight**: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/SToon/Details/04_Specular_Rim.md` * **Shadow Rim / Antipodean Rim**: Adds a rim light specifically to the shadowed side of the object. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Side Shine**: Adds a specific highlight on the side of the object to increase volume. (SToon) * `references/SToon/Details/04_Specular_Rim.md` * **Anisotropy**: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * **Clear Coat**: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi) * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Faked Reflection**: Uses a static texture for reflections instead of a probe for stylized control. (RToon) * `references/RToon/Details/04_MatCap_Reflection.md` * **Environment / Reflections**: Configures environment reflections using Cubemaps or Reflection Probes. (All) * `references/ToonShadingCollection/Details/05_Environment.md` * **Iridescence / Color Shift**: Changes color based on viewing angle or time. (UTS2, Poiyomi) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Subsurface Scattering (SSS)**: Simulates light penetrating translucent surfaces like skin. (Poiyomi) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`

### 3. Outline & Edge Detection * **Outline (Inverted Hull)**: Creates outlines by extruding back-facing vertices; widely used for character outlines. (All) * `references/lilToon/Details/08_Outline.md` * `references/PoiyomiShaders/Details/05_Outline.md` * `references/RToon/Details/03_Outline.md` * `references/UnityChanToonShaderVer2/Details/03_Outline.md` * `references/ToonShadingCollection/Details/02_Outline.md` * **Stylized Outline**: Noise, Sketchy, Hand-drawn look. * `references/SToon/Details/02_Outline.md` * `references/RToon/Details/03_Outline.md` * **Baked Normal Outline**: Uses a smo

Technical details

Version
1.0.0
License
Unknown
Last updated
Aug 20, 2026
Published
Aug 20, 2026

Decision snapshot

Fallback candidate

60
Ready
Prototype
Stage

recent repository activity

Audit

Install review

Install and adoption review

74
Needs review
Security
76/100
Maintenance
100/100
Install
92/100
Open full auditView eval report

Agent-proven evidence

Agent-proven evidence

Outcome reports after resolve, review, install, and one narrow run.

0
Proven
Needs first agent runAuto-install: review firstLast: Unknown
Success rate
Recent failure
Outcomes
0
Output quality
Failed
0
Not relevant
0
Installs
0
Risk blocked
0
Setup needed
0
Production
0

No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.

Install

Add to agent workflow

Free and open source. Review the report before installing into production agents.

Growth loop

Share kit

X

Scenario-led draft for animation-shader, ready for a manual X post.

Curator note
A practical pick for source-backed research:

animation-shader: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim light...

57 stars

https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x
Open X draft
Optional reply with install command
Listing + install path for animation-shader:
https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x

Install: npx skills add Yuki001/game-dev-skills --skill animation-shader

Listing source

Registry indexed

Claimable

This listing was indexed from public sources and is not marked official until a maintainer claim is approved.

Creator
Yuki001
Indexed by
OpenAgentSkill community index

Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.

Claim this skill

Owner claim

Claim this skill listing

This Registry indexed listing is attributed to Yuki001 but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.

Creator backlink kit

Add the evidence badges to your README

Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=listed&label=Listed)](https://www.openagentskill.com/skills/yuki001-animation-shader)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=trust&label=Trust)](https://www.openagentskill.com/skills/yuki001-animation-shader)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=audit&label=Audit)](https://www.openagentskill.com/skills/yuki001-animation-shader/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/yuki001-animation-shader)

Author

Y

Yuki001

@yuki001

Platform fit

Health signals

GitHub stars
57
Quality score
35/100
Last GitHub push
Aug 20, 2026
Framework hints
Unknown
OpenAgentSkill views
4
Install copies
0
Outbound clicks
0

Community signal

Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.

Trust & safety

Sandbox only

61
  • GitHub adoption57 GitHub starsCHECK
  • Stars/forks activity57 stars, 9 forks; issue activity unavailable in current metadataCHECK
  • Recent maintenance2d since pushPASS
  • License clarityUnknownCHECK
  • README/SKILL.md completenessMetadata includes enough usage and workflow contextPASS
  • Dependency/runtime riskno major dependency risk hints in public metadataPASS