No visual example yet
Explore the skillDream Textures
carson-katri
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
20 Skills
Results: 20
No visual example yet
Explore the skillcarson-katri
No visual example yet
Explore the skillmajidmanzarpour
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling o…
No visual example yet
Explore the skillgamedev-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures…
No visual example yet
Explore the skillgamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox)…
No visual example yet
Explore the skilltexturedesign
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elab…
No visual example yet
Explore the skillsongsummer920-dazzle
Build, migrate, theme, drill down, and validate reusable Three.js 3D geographic maps and Earth View entrances for Vue or web dashboards. Use when Codex is asked to creat…
No visual example yet
Explore the skillCesiumGS
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_f…
No visual example yet
Explore the skillafruehstueck
Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)
No visual example yet
Explore the skillJahrome907
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image…
No visual example yet
Explore the skillJahrome907
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shade…
No visual example yet
Explore the skillgodot-fun
Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snake_case)…
No visual example yet
Explore the skillmeshy-dev
Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct…
No visual example yet
Explore the skillmeshy-dev
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling…
No visual example yet
Explore the skillCheshireJCat
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when texture…
No visual example yet
Explore the skillCheshireJCat
Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial proj…
No visual example yet
Explore the skillmanusco
Visual Asset Generator. Produces production-ready images to a brief (hero imagery, illustration, textures, marketing visuals, character sheets) using disciplined, model-…