Creator · gamedev-skills
Last updated · Sep 2, 2026
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies —
Sandbox only
Install targets
Codex install prompt
Install the "router" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/router. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"gamedev-skills-router","task":"Install router","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Scenario
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Agent fit
Claude Code + CLI + Codex
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router
Maintenance
fresh
14d since push
Risk
Needs review
Permission surface may require sandboxing
GitHub quality
800
76/100 Quality · 80/100 Trust
Coverage tags
Review notes
Permission surface may require sandboxing · Quality score needs review
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
800 GitHub stars
Repo activity
800 stars, 61 forks
Maintenance
14d since push
License
Apache-2.0
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill routerDo not use when
Alternative
1.9K Stars
npx skills add yanliudesign/mono-color-skill --skill mono-color
Alternative
61.0K Stars
npx skills add mvanhorn/last30days-skill -g
Alternative
38.4K Stars
npx skills add Imbad0202/academic-research-skills
Alternative
256.3K Stars
npx skills add mattpocock/skills --skill grill-me
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
medium
Skill may inspect schemas, query databases, or work with persistent stores.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20router%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20router%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/gamedev-skills-router/install
Agent should check
Copy prompt
Task: Use router in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20router%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/gamedev-skills-router/install
Install command: npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/gamedev-skills-router/install
LLM text format
/api/skills/gamedev-skills-router/install?format=text
Find alternatives
/api/skills/search?q=router&limit=3
Agent prompt
Use router for this task. Review https://www.openagentskill.com/api/skills/gamedev-skills-router/install, then install with: npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill routerRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/gamedev-skills-router
LLM text
/api/registry/manifest/gamedev-skills-router?format=text
Install alias
/api/registry/install/gamedev-skills-router
Recommend
/api/registry/recommend?task=Use%20router%20in%20an%20agent%20workflow&limit=3
Agent fit
Research agents
Use-case tags
Platforms
Claude Code
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
Research agents
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
INFO800 GitHub stars
Stars/forks activity
INFO800 stars, 61 forks; issue activity unavailable in current metadata
Recent maintenance
PASS14d since push
License clarity
PASSApache-2.0
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Investigate faster
I need my agent to research a topic, compare sources, and produce a concise report.
Automate repeated work
I need my agent to automate a repeated workflow across tools and files.
Analyze matches
I need my agent to analyze football matches, World Cup data, xG, players, teams, and predictions.
Workflow fit
Find, compare, and synthesize
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Turn skills into distribution
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Design, build, test, and ship interfaces
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Alternative shortlist
Similar skills that may fit this task.
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills for Claude Code: research → write → review → revise → finalize
A relentless interview to sharpen a plan or design.
--- name: router description: > Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use. ---
# Master Router — Game-Development Skill Dispatcher
The entry point for game-development work. It fingerprints the project to pick **one** engine, classifies the task from the request, names the **minimal** set of specialized skills, and tells you to read them before acting. It **dispatches and composes** — it does not re-teach engine APIs.
## When to use
- Use at the **start of any game-development request** — building or debugging a game, level, player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, procedural content, or visual asset set — to decide which skill(s) to load. - Use when the user names an engine or genre, says "make a game", or asks "which skill should I use?".
**When *not* to use:** once the right skill is loaded and the task is squarely inside it, work from that skill — don't re-run the router every turn. Re-route only when the task **pivots** to a new engine or concern (router step 6).
## Routing algorithm
1. **Detect engine and version** — project fingerprint → at most one engine skill set (or "unknown"), then read the project's version source. §1. 2. **Classify task** — phrasing → discipline(s) + at most one genre + workflow(s). §2. 3. **Resolve** — the minimal set: engine skill(s) + discipline(s) + genre + workflow(s). §3. 4. **Read (disclosure)** — open only the chosen `SKILL.md` bodies; `references/` only on demand. §4. 5. **Compose** — order: engine fundamentals → discipline concept → genre glue → workflow. §5. 6. **Fallback** — engine unknown or no skill fits → ask or default to Godot; state any gap. §6.
---
## 1. Engine detection (project fingerprint)
Scan for the highest-confidence signal; **choose exactly one** engine. Stop at the first match.
| # | Engine | Primary signal | Skill set root | |:-:|--------|----------------|----------------| | 1 | Godot | `project.godot` | `skills/godot/` | | 2 | Unreal | `*.uproject` | `skills/unreal/` | | 3 | Unity | `Assets/` **and** `ProjectSettings/ProjectVersion.txt` | `skills/unity/` | | 4 | Bevy | `Cargo.toml` with a `bevy` dependency | `skills/other-engines/bevy-ecs/` | | 5 | Phaser | `package.json` dep `phaser` | `skills/web-engines/phaser-*` | | 6 | PixiJS | `package.json` dep `pixi.js` | `skills/web-engines/pixijs-rendering/` | | 7 | three.js | `package.json` dep `three` | `skills/web-engines/threejs-*` | | 8 | LÖVE | `conf.lua` / `main.lua` calling `love.*` | `skills/other-engines/love2d-core/` | | 9 | pygame | `*.py` with `import pygame` | `skills/other-engines/pygame-core/` | | 10 | Roblox | `*.rbxl(x)` / `*.project.json` (Rojo) | `skills/other-engines/roblox-*` |
For secondary signals, the Godot-C#/Unity/Bevy and multi-web disambiguation rules, monorepos, and plain-text engine mentions, read `references/engine-detection.md`.
After identifying the engine, read its version from project metadata or dependency locks before choosing APIs. Existing projects keep their pinned version unless migration is requested; the catalog baseline is only for new projects. The exact version sources are in the detection reference and `../docs/VERSION-SUPPORT.md`.
## 2. Task classification (phrasing → category)
After the engine, read the request for task signals (three **additive** categories):
- **disciplines** (cross-engine concepts): `create-game-assets`, `game-ai`, `ai-behavior-trees-utility-ai`, `procedural-gen`, `dialogue-systems`, `save-systems`, `audio-design`, `shader-programming`, `physics-tuning`, `level-design`, `input-systems`, `game-feel`, `camera-systems`, `game-ui-ux`, `performance-optimization`. Triggered by concept words ("sprite sheet", "art direction", "texture", "pathfinding", "save slots", "fragment shader", "screen shake", "camera follow", "HUD/menu", "optimize/low FPS"). - **genres** (whole-game templates): `platformer`, `roguelike`, `rpg`, `fps-shooter`, `tower-defense`, `card-game`, `visual-novel`, `survival-crafting`, `puzzle`. Triggered by genre words ("make a roguelike", "deckbuilder"). - **workflows** (process/shipping): `game-jam`, `prototype-fast`, `steam-publish`, `itch-publish`. Triggered by process words ("publish on Steam", "vertical slice").
File signals sharpen this: `*.yarn`/`*.ink` → `dialogue-systems`/`visual-novel`; `steam_appid.txt` → `steam-publish`; `*.inputactions` → `unity-input-system`.
## 3. Routing table (task → category → skill)
### 3a. Engine skills — read the one matching the detected engine + sub-task
- **Godot** (`skills/godot/`): language `godot-gdscript` / `godot-csharp`; structure `godot-nodes-scenes`, `godot-signals-groups`; 2D `godot-2d-movement`, `godot-tilemap`; 3D `godot-3d-essentials`; physics `godot-physics`; UI `godot-ui-control`; animation `godot-animation`; shaders `godot-shaders`; data `godot-resources`; audio `godot-audio`; netcode `godot-multiplayer`; ship `godot-export`. - **Unity** (`skills/unity/`): scripting `unity-csharp-scripting`; input `unity-input-system`; physics `unity-physics`; animation `unity-animation`; data `unity-scriptableobjects`; 2D `unity-tilemap-2d`; AI nav `unity-navmesh`; ship `unity-build-pipeline`. - **Unreal** (`skills/unreal/`): visual scripting `unreal-blueprints`; C++ gameplay `unreal-cpp-gameplay`; input `unreal-enhanced-input`; AI `unreal-behavior-trees`; VFX `unreal-niagara`; ship `unreal-packaging`. - **Web** (`skills/web-engines/`): `phaser-core`, `phaser-arcade-physics`; `pixijs-rendering`; `threejs-scene-setup`, `threejs-gltf-loading`, `threejs-materials-lighting`. - **Other** (`skills/other-engines/`): `bevy-ecs`, `pygame-core`, `love2d-core`, `roblox-luau`, `roblox-datastores`.
### 3b. Disciplines — load **with** the engine skill (concept ↔ engine API)
| Concept (`says:`) | Discipline skill | Pairs with (engine API) | |-------------------|------------------|-------------------------| | art direction, game assets, sprites, tilesets, textures, icons, 3D props | `create-game-assets` | engine importer/rendering skill; `imagegen` when available | | enemy AI, behavior tree, pathfinding, steering | `game-ai` | `unity-navmesh` / `unreal-behavior-trees` / Godot nav | | BT runtime, blackboard, decorator, selector/sequence, utility AI, response curve, consideration | `ai-behavior-trees-utility-ai` | `game-ai` (model choice) / `unreal-behavior-trees` (engine assets) | | procedural, noise, seed, dungeon generator | `procedural-gen` | engine tilemap/grid skill | | dialogue, Yarn, Ink, conversation tree | `dialogue-systems` | engine UI skill | | save/load, slots, persistence | `save-systems` | `roblox-datastores` / engine IO | | adaptive music, mixer, ducking, SFX | `audio-design` | `godot-audio` / Unity AudioMixer | | shader, fragment, dissolve/outline | `shader-programming` | `godot-shaders` / engine material | | jitter, tunneling, fixed timestep | `physics-tuning` | `godot-physics` / `unity-physics` | | whitebox, blockout, tile layout, pacing | `level-design` | `godot-tilemap` / `unity-tilemap-2d` | | rebind, gamepad, input buffering | `input-systems` | `unity-input-system` / `unreal-enhanced-input` / Godot InputMap | | screen shake, hit-stop, juice, squash & stretch, "make it punchy" | `game-feel` | engine animation/tween + `camera-systems` (shake) | | camera follow, deadzone, look-ahead, orbit, first-person | `camera-systems` | `godot-2d-movement` / `godot-3d-essentials` / Cinemachine | | HUD, menu, UI layout, scaling, safe area, focus nav | `game-ui-ux` | `godot-ui-control` / Unity UI (UGUI/UI Toolkit) | | low FPS, optimize, draw calls, GC spike, pooling, profiler | `performance-optimization` | engine profiler + `physics-tuning` |
### 3c. Genres — **compose** engine + disciplines (bind `*` to the detected engine)
| Genre (`says:`) | composes | |-----------------|----------| | platformer, jump, double jump | `godot-2d-movement` (or engine physics) + `godot-tilemap`/`unity-tilemap-2d` + `level-design` + `camera-systems` + `game-feel` | | roguelike, procedural dungeon, permadeath | `procedural-gen` + `godot-tilemap`/`unity-tilemap-2d` + `game-ai` + `save-systems` + `game-feel` | | RPG, stats, inventory, quests | `godot-resources`/`unity-scriptableobjects` + `dialogue-systems` + `save-systems` + `game-ui-ux` | | FPS, first-person, hitscan | `godot-3d-essentials`/`unreal-cpp-gameplay` + `input-systems` + `game-ai` + `camera-systems` + `game-feel` | | tower defense, waves, lanes | `game-ai` + engine movement + `level-design` + `game-ui-ux` | | card game, deckbuilder, TCG | `godot-resources`/`unity-scriptableobjects` + `game-ui-ux` (+ engine UI) | | visual novel, branching story | `dialogue-systems` + `save-systems` + `game-ui-ux` | | survival, crafting, gathering | `save-systems` + `godot-resources`/`unity-scriptableobjects` + `procedural-gen` + `game-ui-ux` | | puzzle, match-3, grid logic | `godot-tilemap`/`unity-tilemap-2d` + `level-design` + `game-feel` |
### 3d. Workflows — engine-independent process & shipping
`game-jam` (jam, 48-hour, Ludum Dare/GMTK) · `prototype-fast` (vertical slice, MVP, greybox) · `steam-publish` (Steam, Steamworks, depot; `steam_appid.txt`) · `itch-publish` (itch.io, butler; `.itch.toml`).
For the exhaustive per-skill trigger list and every engine binding, read `references/routing-table.md`.
## 4. Read protocol (progressive disclosure)
1. **Preloaded:** only each skill's `name` + `description` are in context. Decide from those plus the fingerprint — do **not** pre-read bodies. 2. **On selection:** read the body of **each chosen** `skills/<category>/<name>/SKILL.md` — and only those. Never bulk-load a whole category. 3. **On demand:** read a skill's bundled `references/` files only when the subtask needs that depth (the skill body says when). 4. **Re-route on pivot:** if the task changes (movement → saving), select and read the newly relevant skill instead of keeping everything loaded.
Announce what you load and why, e.g.: *"Detected Godot (`project.godot`). Loading `godot-2d-movement` for the controller and `platformer` for jump feel; will open the platformer skill's `feel-tuning.md` reference if you want coyote-time/buffering."*
## 5. Composition rules
- **One engine set, additive concepts.** Exactly one engine skill set; add the disciplines the task needs and usually **at most one** genre. Workflows attach independently. - **Order:** engine fundamentals → discipline concept → genre orchestration → workflow. For asset production, approve the visual target before generating a family, then finish with the engine import settings and an in-context capture. - **Ownership on overlap:** the **engine** skill owns API/syntax; the **discipline** skill owns the portable concept/algorithm and defers to the engine skill for code; the **genre** skill owns structure/glue and links out instead of re-teaching a primitive. - **Hand-offs:** when a genre's `composes` names a slot like `*-2d-movement`, bind it to the detected engine. If that engine lacks the exact skill, see §6 and `references/routing-table.md` ("Binding gaps").
## 6. Unknown-engine & no-skill fallback
**Engine unknown** (no fingerprint, no engine named):
1. Check the request for a plain-text engine name ("in Unity", "using Phaser"). If found, adopt it. 2. If the task is a pur
Source provenance
Decision snapshot
800 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for router, ready for a manual X post.
A practical pick for source-backed research: router: Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, P... 800 stars https://www.openagentskill.com/skills/gamedev-skills-router?ref=x
Listing + install path for router: https://www.openagentskill.com/skills/gamedev-skills-router?ref=x Install: npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router
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mono-color
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
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Academic Research Skills for Claude Code: research → write → review → revise → finalize
38.4K Starsgrill-me
A relentless interview to sharpen a plan or design.
256.3K StarsPermission surface
filesystem or document access, network or browser access
Agent outcomes
No agent outcome data yet
Docs
Strong README/SKILL.md context
Risk summary
Install readiness