cesiumjs-materials-shaders
CesiumGS
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field,…
OPENAGENTSKILL / DIRECTORY
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Results: 19
CesiumGS
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field,…
mvilledieu
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL par…
clshortfuse
RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR…
clshortfuse
RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPa…
clshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
majidmanzarpour
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop…
mmmerl
A friendly web-component for writing and rendering shaders.
gamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox)…
gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
shader-park
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
majiayu000
Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web compone…
Jahrome907
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shade…
odditica
Various pretty-ish Processing sketches by Odditica. About 50% shaders.
Yuki001
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve,…
Fromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…
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