@Fromlan

Creator · Fromlan

Last updated · Aug 24, 2026

godot-docs-4-7

REVIEW · 67Registry indexed

Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin.

OpenAgentSkill Trust Score
67/100

Sandbox only

Quality61/100
Audit78/100
Stars25
Verified installs0

Install targets

Codex install prompt

Install the "godot-docs-4-7" agent skill from https://github.com/Fromlan/X-agent/tree/master/packages/godot-pi/skills/godot-docs-4-7. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"fromlan-godot-docs-4-7","task":"Install godot-docs-4-7","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.

Supply asset profile

Football and World Cup analytics

Football data, World Cup dashboards, xG, match prediction, scouting, and sports analytics.

Browse track

Scenario

Sports analytics

I need my agent to analyze football matches, World Cup data, xG, players, teams, and predictions.

Agent fit

Claude Code + CLI + Codex

Codex, Claude Code, Cursor, CLI, or custom agents.

Install

Ready

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Maintenance

fresh

Pushed today

Risk

Needs review

Low GitHub adoption signal

GitHub quality

25

61/100 Quality · 75/100 Trust

Coverage tags

World CupSports analyticsautomationagent-skill

Review notes

Low GitHub adoption signal · Quality score needs review

Agent adoption scorecard

Trust, audit, and install readiness at a glance

These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.

Quality

Promising
61

Useful candidate, but compare it with alternatives before adopting.

Trust

Sandbox only
67

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

Audit

Needs review
78

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

OpenAgentSkill Trust Score v5

Human review before install

Run only in a sandbox and compare close alternatives before using it for real work.

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

25 GitHub stars

Repo activity

25 stars, 0 forks

Maintenance

Pushed today

License

MIT

Install

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Install safety

standard package or runtime install path

Permission surface

filesystem or document access, network or browser access

Agent outcomes

No agent outcome data yet

Docs

Usable metadata, review docs

Risk summary

Review before production

  • Low GitHub adoption signal
  • Quality score needs review
  • GitHub adoption: 25 GitHub stars
  • Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata

Install readiness

Install path available

  • Install path is available
  • Repository evidence is available
  • License is declared
  • No Agent Proven outcome evidence yet

Agent-readable metadata

Machine-readable decision data for this skill.

Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.

View technical data+

Suited tasks

  • Local desktop workflows
  • Claude Code teams
  • builders willing to evaluate younger projects
  • Navigate local resources

Suited agents

CodexClaude CodeCursorOpenAgentSkill CLICLI

Install decision

Command
npx skills add Fromlan/X-agent --skill godot-docs-4-7
Policy
review
Human review
yes

Trust and risk

Trust
67/100
Audit
78/100
Risk level
Needs review

Outcome loop

Endpoint
/api/agent/outcome
Event ID
resolve
Outcomes
5

Install command

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Do not use when

  • teams that need a vendor-supported SLA
  • production agents without a repository review
  • Low GitHub adoption signal
  • No OpenAgentSkill engagement data yet
  • Quality score needs review

Agent safety v2

62/100 · Review before install

Reviewed with permission notesreview

Usable candidate, but the agent should surface permission and audit notes before installation.

Require human approval before installing into a real workspace.

Resolve via API

medium

Network access

Skill likely fetches remote pages, APIs, repositories, or external services.

medium

Filesystem access

Skill may read or write project files, documents, generated artifacts, or local workspace state.

  • Low GitHub adoption signal

Agent resolve plan

Let an agent verify fit before installing.

The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.

Open text plan

Agent should check

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Copy prompt

Task: Use godot-docs-4-7 in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-docs-4-7%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install
Install command: npx skills add Fromlan/X-agent --skill godot-docs-4-7
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent handoff

Give an agent the install path, not another directory page.

Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.

Open install API

Agent prompt

Use godot-docs-4-7 for this task. Review https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install, then install with: npx skills add Fromlan/X-agent --skill godot-docs-4-7

Registry metadata

Agent-readable profile for automatic skill selection.

This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.

Open manifest

Agent fit

60/100

Local desktop

Platforms

Claude Code

Audit report

Needs review · 78/100

A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.

View audit reportView eval report

Agent decision cockpit

Fallback candidate for Local desktop

Prototype with this skill first; keep a fallback candidate ready.

60
Readiness
Prototype
Stage

Role in stack

Fallback candidate

Primary fit

Local desktop

Trust label

Prototype first

Install path

Command ready

Use when

  • Local desktop workflows
  • Claude Code teams
  • builders willing to evaluate younger projects

Evidence

  • recent repository activity
  • install command or GitHub repo available
  • 61/100 quality profile

review first

  • Low GitHub adoption signal
  • No OpenAgentSkill engagement data yet

Implementation path

  1. 1Install it in a sandbox agent and run one Local desktop task end to end.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Trust profile

Sandbox only

Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.

67
OpenAgentSkill Trust Score

GitHub adoption

CHECK

25 GitHub stars

Stars/forks activity

CHECK

25 stars, 0 forks; issue activity unavailable in current metadata

Recent maintenance

PASS

Pushed today

License clarity

PASS

MIT

Good signals

  • AI review approved
  • Install path is available
  • Repository evidence is available
  • Recently maintained repository
  • Install command has no obvious high-risk pattern
  • Outcome loop is ready but needs first real agent run

Review before install

  • Low GitHub adoption signal
  • Quality score needs review
  • GitHub adoption: 25 GitHub stars
  • Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata
  • No real agent outcome reports yet
  • Human review required before unattended installation

Recommended action

Run only in a sandbox and compare close alternatives before using it for real work.

Quality profile

Promising candidate for agent workflows

Useful candidate, but compare it with alternatives before adopting.

61
GitHub stars
25
Freshness
Today
Install ready
Yes
License
MIT
Review before install: Low GitHub adoption signal

Workflow fit

Use this skill in these scenarios

Workflow fit

Add it to a complete workflow

Alternative shortlist

Compare before you install

Similar skills that may fit this task.

Compare all

Overview

--- name: godot-docs-4-7 description: "Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin." ---

<!-- argument-hint: [topic, framework name, or chapter number, e.g. 'signal', '@rpc', 'CharacterBody3D', 'ch07'] -->

# Godot Docs 4.7 (Distilled Reference) **Author**: Godot Engine contributors (community-driven, MIT) | **Pages**: ~1,679 spine items | **Chapters**: 12 (topical) | **Generated**: 2026-08-01

## How to Use This Skill

1. Map the question via **Topic Index** (or Chapter Index / cheatsheet / patterns / glossary). 2. **Before answering**: read every matched chapter file; for yes/no or matrix decisions also read [cheatsheet.md](cheatsheet.md); for recipes read [patterns.md](patterns.md). 3. **Done only when** those files have been read and the answer cites the relevant framework (Core alone is not enough when a Topic Index hit exists).

Browse: ask for chapter list, `cheatsheet`, `patterns`, or `glossary`.

---

## Core Frameworks & Mental Models

<!-- ~2,000 tokens — most important knowledge first; reorder if needed. -->

### 1. Composition over inheritance (the Godot way) Every gameplay entity is a **scene tree of nodes**, not a deep class hierarchy. - Build behavior from small nodes (`Node2D` / `Node3D` / `Control` + specialised children) wired by signals. - Save subtrees as `.tscn`; reuse via `PackedScene.instantiate()`. - **Default to scenes, fall back to scripts only when flexibility requires it.** - (Ch 1)

### 2. Signals as the universal decoupling layer `Object.signal name(args)`; `name.emit(args)`; `node.name.connect(callable, flags)`. - Always prefer signals over cross-node `get_node` calls. - Use flags: `CONNECT_DEFERRED` (idle-time safety), `CONNECT_PERSIST` (saved in scene), `CONNECT_ONE_SHOT`. - **Type your signals** (typed parameters surfacing editor-time errors). - (Ch 4)

### 3. Action-based input Define `"jump"`, `"move_left"`, etc. once in `Project Settings → Input Map`; bind all devices. Read with `Input.get_vector(&"move_left", &"move_right", ...)`, `Input.is_action_just_pressed(&"jump")`. - Never read raw `KeyEvent`s; remapping is for free if you do. - (Ch 10)

### 4. Optional static typing in GDScript `var x: int = 5` → typed fast path + analyzer errors at edit time. Mark `@warning_ignore(...)` per-line. - For anything beyond a demo, type aggressively. - (Ch 3)

### 5. `@export` for designers, `@onready` for caches - `@export` exposes a property to the Inspector (variants: `@export_range`, `@export_enum`, `@export_resource("Type")`). - `@onready var x := $Path` resolves at `_ready()` so `$Path` is never null. - (Ch 3)

### 6. Forward-decide the renderer Lock renderer at project creation (Forward+ / Mobile / Compatibility). Switching later is expensive. - Forward+ — desktop, full effects (SDFGI, volumetric fog). - Mobile — phones, lower overhead. - Compatibility — OpenGL ES 3.0 fallback. - (Ch 7, 9)

### 7. Body decision matrix (2D and 3D) | Need | Body | |---|---| | Player, NPC, boss (you drive motion) | `CharacterBody2D / 3D` + `move_and_slide` | | Crate, ragdoll, debris (engine simulates) | `RigidBody2D / 3D` | | Trigger / pickup / zone (overlap only) | `Area2D / 3D` | | Static level geometry | `StaticBody2D / 3D` |

- Use collision **layer** (what I am) and **mask** (what I collide with) — 32-bit bitfields, much cleaner than `if`-checks. - (Ch 6, 7)

### 8. High-level multiplayer: `@rpc`, `MultiplayerSpawner`, `MultiplayerSynchronizer` - `@rpc("any_peer", "call_local", "reliable") func chat(msg: String): …` — annotate any function as remotely callable; modes include `"authority"`, `"call_local"`, transports `"reliable"`/`"unreliable"`. - `MultiplayerSpawner` replicates scene instantiation from authority to clients. - `MultiplayerSynchronizer` + `SceneReplicationConfig` replicate properties by mode (always / on_change / initial). - (Ch 11)

### 9. Resources as data, Nodes as logic Anything reusable (textures, sounds, materials, weapons) is a `Resource` saved as `.tres`; entities (`Node`s) carry behavior and reference resources. - Use `@export_resource("Type")` to bind resource subtypes. - Stable handles: `uid://b1234…` survive renames. - (Ch 4, 5)

### 10. Persistence in `user://` (not `res://`) `FileAccess.open("user://save.json", FileAccess.WRITE).store_string(JSON.stringify(d))`. - `user://` is per-user and writable; `res://` is read-only after export. - Use `JSON.stringify(d, "\t")` for portable, version-tagged saves. - (Ch 11)

### 11. Tween for any one-shot visual interpolation `var t := create_tween(); t.tween_property(node, "scale", Vector2.ONE * 1.1, 0.15)` — also `tween_callback(node.queue_free)`. - Use over `_process` for any UI / camera / shader pulse. - (Ch 8, 10)

### 12. WorldEnvironment & GI choices - One `WorldEnvironment` per scene for fog / sky / SSR / glow. - Pick per-project: `VoxelGI` (real-time), `LightmapGI` (baked), `SDFGI` (Forward+ only). - `mesh.gi_mode` must match: `STATIC`, `DYNAMIC`, `LIGHTMAPPED`, `NONE`. - (Ch 9)

### 13. Editor extensibility via `EditorPlugin` Place in `addons/<name>/`: ``` [plugin] name="My Plugin" script="plugin.gd" ``` ```gdscript @tool extends EditorPlugin func _enter_tree() -> void: add_custom_type("MyTool","Node",preload("tool.gd"),preload("icon.svg")) func _exit_tree() -> void: remove_custom_type("MyTool") ``` Mark scripts `@tool` to run in the editor. (Ch 12)

### 14. Autoloads reserved for infrastructure Use `Project Settings → Autoload` for **truly cross-cutting state**: save manager, audio bus, networking peer. Do **not** autoload everything. (Ch 5)

### 15. CI / Headless release pipeline `godot --headless --path proj --export-pack "Linux/Server" build/server.x86_64` covers >90% of build cases. (Ch 12)

---

## Chapter Index

| # | Title | Key Frameworks | |---|-------|----------------| | [ch01](chapters/ch01-introduction-and-philosophy.md) | Introduction & Design Philosophy | Scene/Node/Tree composition, signals, all-inclusive package | | [ch02](chapters/ch02-step-by-step-first-2d-3d.md) | Step-by-Step: First 2D / 3D Game | Player + Mob + Main + HUD skeleton; `@onready` & InputMap | | [ch03](chapters/ch03-gdscript-overview.md) | GDScript Overview & Language Reference | Static typing, `@export` / `@onready` / `@rpc`, `class_name` | | [ch04](chapters/ch04-signals-resources-scenes.md) | Signals, Resources & Scenes | Signal flags, `Resource`, `PackedScene.instantiate()` | | [ch05](chapters/ch05-best-practices.md) | Best Practices & Project Workflow | Autoloads, file conventions, VCS `.gitignore` | | [ch06](chapters/ch06-2d-graphics-physics.md) | 2D Graphics, Tools & Physics | CanvasItem, TileMap, CharacterBody2D, layers/masks | | [ch07](chapters/ch07-3d-graphics-physics.md) | 3D Graphics, Tools & Physics | Forward+/Mobile/Compatibility, NavigationAgent3D, LightmapGI | | [ch08](chapters/ch08-shaders-audio-animation.md) | Shaders, Audio, Animation | `.gdshader`, AudioBus, AnimationTree/StateMachine, Tween | | [ch09](chapters/ch09-rendering-materials.md) | Rendering, Materials & Lighting | WorldEnvironment, GI modes, SubViewport, LOD | | [ch10](chapters/ch10-inputs-ui-tween.md) | Inputs, UI (Control), Tween | InputMap actions, Container layout, Tween chains | | [ch11](chapters/ch11-networking-files.md) | Networking, Multiplayer & Files | `@rpc`, Spawner/Synchronizer, FileAccess, uid:// | | [ch12](chapters/ch12-editor-export-plugin.md) | Editor, Exporting, Plugins & Debugging | EditorPlugin, `--export-pack`, `@tool`, performance monitor |

## Topic Index

- **2D body** → ch06 - **3D body** → ch07 - **`@onready`** → ch03 - **`@export` / `@export_range` / `@export_resource`** → ch03, ch10 - **`@rpc`** → ch11 - **`@tool`** → ch12 - **AnimationPlayer / AnimationTree** → ch08 - **Area2D / Area3D** → ch06, ch07 - **AudioStreamPlayer** → ch08 - **Autoloads** → ch05 - **`CanvasLayer`** → ch06, ch10 - **`CanvasModulate`** → ch06 - **CharacterBody2D / 3D** → ch06, ch07 - **`class_name`** → ch03, ch05 - **Collision layers / masks** → ch06, ch07 - **Compatibility renderer** → ch07, ch09 - **`CONNECT_DEFERRED`** → ch04 - **`CONNECT_PERSIST`** → ch04 - **`Container` (VBox/HBox/Grid)** → ch10 - **EditorPlugin** → ch12 - **ENet** → ch11 - **`export-pack`** → ch12 - **Forward+ renderer** → ch07, ch09 - **GI mode** → ch09 - **`@global` Constants** → ch03 - **High-level multiplayer** → ch11 - **InputMap actions** → ch10 - **`Input.get_vector`** → ch10 - **JSON save** → ch11 - **`LightmapGI`** → ch09 - **Material override** → ch09 - **Mobile renderer** → ch07 - **MultiplayerSpawner** → ch11 - **MultiplayerSynchronizer** → ch11 - **`move_and_slide`** → ch06, ch07 - **NavigationAgent3D** → ch07 - **`PackedScene`** → ch04 - **Path2D / Path3D** → ch02, ch07 - **Pixel-y retro games** → ch06 - **Pixel style shaders** → ch08 - **Plugins** → ch12 - **Project organization** → ch05 - **Render layers (2D)** → ch09 - **Resource (.tres)** → ch04, ch05 - **`res://` vs `user://`** → ch05, ch11 - **RigidBody2D / 3D** → ch06, ch07 - **ShaderMaterial** → ch08, ch09 - **Signals (typed)** → ch04 - **`Sprite2D` / `AnimatedSprite2D`** → ch06 - **StateMachine (AnimationTree)** → ch08 - **StaticBody2D / 3D** → ch06, ch07 - **`SubViewport`** → ch09 - **TileMap** → ch06 - **Tween** → ch08, ch10 - **`uid://`** → ch11 - **Variant** → ch03 - **`VoxelGI`** → ch09 - **WorldEnvironment** → ch09

## Supporting Files

- [glossary.md](glossary.md) — every key term, alphabetized (Ch references) - [patterns.md](patterns.md) — 15 reusable recipes with trade-offs - [cheatsheet.md](cheatsheet.md) — body decision matrix, layer-bit convention, anti-pattern table, tells-and-smells

## Scope & Limits

This skill covers **Godot 4.7 reference**. It is **engine-oriented** — it does not include project-specific business logic, asset pipelines, or custom editor tooling from your codebase. When the question drifts into your project's specifics, combine with project tools, the project's own CLAUDE.md, and live runtime inspection. For topics *beyond* this distil (e.g. mobile platform signing, Steam integration, console SDKs), check the official docs at https://docs.godotengine.org or the relevant vendor guide.

Technical details

Version
1.0.0
License
MIT
Last updated
Aug 24, 2026
Published
Aug 24, 2026

Decision snapshot

Fallback candidate

60
Ready
Prototype
Stage

recent repository activity

Audit

Install review

Install and adoption review

78
Needs review
Security
82/100
Maintenance
100/100
Install
92/100
Open full auditView eval report

Agent-proven evidence

Agent-proven evidence

Outcome reports after resolve, review, install, and one narrow run.

0
Proven
Needs first agent runAuto-install: review firstLast: Unknown
Success rate
Recent failure
Outcomes
0
Output quality
Failed
0
Not relevant
0
Installs
0
Risk blocked
0
Setup needed
0
Production
0

No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.

Install

Add to agent workflow

Free and open source. Review the report before installing into production agents.

Growth loop

Share kit

X

Scenario-led draft for godot-docs-4-7, ready for a manual X post.

Curator note
godot-docs-4-7: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene compositi...

25 stars

https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x
Open X draft
Optional reply with install command
Listing + install path for godot-docs-4-7:
https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x

Install: npx skills add Fromlan/X-agent --skill godot-docs-4-7

Listing source

Registry indexed

Claimable

This listing was indexed from public sources and is not marked official until a maintainer claim is approved.

Creator
Fromlan
Indexed by
OpenAgentSkill community index

Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.

Claim this skill

Owner claim

Claim this skill listing

This Registry indexed listing is attributed to Fromlan but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.

Creator backlink kit

Add the evidence badges to your README

Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=listed&label=Listed)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=trust&label=Trust)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=audit&label=Audit)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)

Author

F

Fromlan

@fromlan

Platform fit

Health signals

GitHub stars
25
Quality score
34/100
Last GitHub push
Aug 24, 2026
Framework hints
Unknown
OpenAgentSkill views
0
Install copies
0
Outbound clicks
0

Community signal

Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.

Trust & safety

Sandbox only

67
  • GitHub adoption25 GitHub starsCHECK
  • Stars/forks activity25 stars, 0 forks; issue activity unavailable in current metadataCHECK
  • Recent maintenancePushed todayPASS
  • License clarityMITPASS
  • README/SKILL.md completenessPublic metadata needs stronger README/SKILL.md contextINFO
  • Dependency/runtime riskexternal package install surface, network or browser surfaceINFO