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Résultats · “shader”

38 Skills

Résultats: 38

Design et UI

Molten Glass Landing is a web interface workflow available on Skillry. Its source catalog highlights Build Website Page · Build Landing Page · Bright Minimal · Fluted Glass · Grainy Gradient. Compare the public examples with your brief before choosing this skill.

Payant · 4,99 $US paiement uniqueDesign et UISkillry
Voir les exemples · 3
Design et UI

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LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero depende…

Prix non confirméDesign et UIÀ vérifier avant usage
278GitHub
Vidéo et audio

No visual example yet

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godot-shaders

gamedev-skills

Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hin…

Prix non confirméVidéo et audioClaude Code
1,3 kGitHub
Design et UI

No visual example yet

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shader-programming

gamedev-skills

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…

Prix non confirméDesign et UIClaude Code
800GitHub
Design et UI

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A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

Prix non confirméDesign et UIÀ vérifier avant usage
820GitHub
Données et analyse

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CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_f…

Prix non confirméDonnées et analyseClaude CodeÀ vérifier avant usage
167GitHub
Vidéo et audio

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READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve,…

Prix non confirméVidéo et audioClaude Code
57GitHub
Design et UI

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Generate physically-based atmospheric scattering shaders — sky domes, planetary atmospheres, LUT-optimized pipelines, depth-aware post-processing. Four modes — sky-dome,…

Prix non confirméDesign et UIClaude Code
41GitHub
Design et UI

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CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field,…

Prix non confirméDesign et UIClaude CodeÀ vérifier avant usage
177GitHub
Design et UI

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Decide whether an interface effect should stay in CSS, SVG, or Canvas 2D or needs WebGL or WebGPU, then create, integrate, diagnose, and visually verify focused GPU effe…

Prix non confirméDesign et UIClaude Code
104GitHub

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