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Resultados · “multiplayer”

19 Skills

Resultados: 19

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godot-multiplayer

gamedev-skills

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()),…

Precio sin confirmarDiseño y UIClaude Code
1,1 milGitHub
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unity-multiplayer

Nice-Wolf-Studio

Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPC…

Precio sin confirmarDiseño y UIClaude Code
30GitHub
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roblox-networking

gamedev-skills

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate l…

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1,3 milGitHub
Desarrollo

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Clay

chadbyte

Multiplayer Claude Code and Codex. Self-hosted team workspace for Claude Code and Codex. Multi-user, browser-based, AI mates with memory.

Precio sin confirmarDesarrolloClaude CodeOpenAI AgentsRevisar antes de usar
312GitHub
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Use when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model…

Precio sin confirmarOtros skillsClaude Code
358GitHub
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READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm s…

Precio sin confirmarDiseño y UIClaude Code
57GitHub

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