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Explore the skillgodot-audio-systems
thedivergentai
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression),…
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Explore the skillthedivergentai
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression),…
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Explore the skillgamedev-skills
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-t…
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Explore the skillthedivergentai
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, c…
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Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autol…
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Explore the skillgodot-fun
Trims leading and trailing silence from audio files using FFmpeg. Use when the user wants audio trim, trim silence at start/end, remove leading/trailing silence, batch S…
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Explore the skillgodot-fun
Adjusts audio file volume up or down using FFmpeg. Use when the user wants to change volume, boost or reduce loudness, attenuate or amplify SFX/UI/BGM, apply dB gain, ra…
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Explore the skillgamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox)…