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Explore the skillPhotometric Optimization
HavenFeng
Photometric optimization code for creating the FLAME texture space and other applications
OPENAGENTSKILL / DIRECTORY
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22 Skills
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Explore the skillHavenFeng
Photometric optimization code for creating the FLAME texture space and other applications
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Explore the skillTimoBolkart
Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate t…
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Explore the skillyahoo
Kubectl plugin for effortless profiling on kubernetes
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Explore the skillsoubhiksanyal
This is a implementation of the 3D FLAME model in PyTorch
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Explore the skillTimoBolkart
Convert from Basel Face Model (BFM) to the FLAME head model
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Explore the skilltexturedesign
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elab…
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Explore the skillMrForExample
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
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Explore the skillYuan-ManX
Your AI Game Dev Hub. The ultimate resource hub for AI-powered game development tools. Discover cutting-edge LLMs, World Model, Agent, Code, Image, Texture, Shader, 3D M…

LiamGvchi
Generate or analyze poetic paper-texture minimal zine posters with large negative space, a small editorial collage or focal element, experimental typography, and one cle…
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Explore the skillmajidmanzarpour
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, char…
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Explore the skillmajidmanzarpour
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop…
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Explore the skillmajidmanzarpour
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and backgro…
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Explore the skillscottstts
Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accu…
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Explore the skillgamedev-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hin…
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Explore the skillthedivergentai
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes,…
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Explore the skillvortico
Fire up your models with the flame 🔥