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Explore the skillBake
SanderMertens
Bake, A build system for building, testing and running C & C++ projects
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
17 Skills
Results: 17
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Explore the skillSanderMertens
Bake, A build system for building, testing and running C & C++ projects
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Explore the skilldocker
GitHub Action to use Docker Buildx Bake as a high-level build command
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Explore the skillplaycanvas
Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.
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Explore the skillthedivergentai
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…
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Explore the skillniaka3dayo
VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. Use for VRChat world scene configuration, VRC SDK components, laye…
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Explore the skillhassancs91
Turn static SCREENSHOTS into a simulated screen recording (TSX) — a fake screencast with an animated cursor that eases to targets and clicks, a browser URL bar that upda…
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Explore the skillhassancs91
Step 2 of the AI Video Editor pipeline — build the visual beats (Remotion TSX shots) over a project's master cut and bake a composited preview. Use when the user wants t…
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Explore the skillserejaris
Use when you want several genuinely different design directions to choose from instead of one design you will iterate on — a page or UI redesign, a hero, a landing, a th…
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Explore the skillwanshuiyin
Phase-1 (S4) of a comic movie — PRODUCE the canonical reusable references the whole spiral conditions on. Per asset it bakes ONE canonical 1:1 white-bg identity ref via…
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Explore the skillwanshuiyin
Phase 1 ORCHESTRATOR of a movie/comic — turn a fuzzy story idea into the Authored Source of Truth (a schema-valid comic.json + its locked asset library) by driving the d…
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Explore the skillwanshuiyin
Phase-1 (S7 of the comic-author suite) — turn ONE locked panel_spec into a deterministic content-SVG blueprint that becomes the bake condition (reference #1 of the agent…
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Explore the skillwanshuiyin
The authoring-side DIEGETIC continuity AUDIT — it produces the world-state evidence that comic-cross-layer-gate `--gate continuity` adjudicates against the storyboard's…
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Explore the skillwanshuiyin
Phase-1 (S2) of the comic-author suite — compile the project's ART_BIBLE.md into an EXECUTABLE convergence target, not aesthetic prose. The bible is the ONE visual diale…
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Explore the skillwanshuiyin
End-to-end Pipeline A in ONE slash-command — turn a fuzzy story idea into a cross-model-audited, image-based movie + a clickable viewer. Chains comic-author (Phase 1 — i…
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Explore the skillwitnesstodark
Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
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Explore the skillCheshireJCat
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provi…