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Explore the skillAstar
AstarNetwork
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
8 Skills
Results: 8
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Explore the skillAstarNetwork
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Explore the skillFriedrich-M
[ZJU Robotics Project] DWA and Astar algorithms for wheeled-robot path planning
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Explore the skillgamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curve…
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Explore the skillgamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
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Explore the skillHabrador
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interest…
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Explore the skillquodsoler
Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when…
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Explore the skillNice-Wolf-Studio
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inf…
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Explore the skillbgrenat
Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects. Use when designing NPC behavior with decision layers (FSM, behavior tr…