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Explore the skillgodot-3d-essentials
gamedev-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materi…
OPENAGENTSKILL / DIRECTORY
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Results: 24
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Explore the skillgamedev-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materi…
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Explore the skillgamedev-skills
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resource…
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Explore the skillgamedev-skills
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme r…
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Explore the skillgamedev-skills
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line expor…
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Explore the skillgamedev-skills
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()),…
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Explore the skillgamedev-skills
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register a…
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Explore the skillthedivergentai
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus,…
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Explore the skillthedivergentai
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensatio…
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Explore the skillthedivergentai
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance opti…
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Explore the skillthedivergentai
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-s…
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Explore the skillUse when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
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Explore the skilljame581
Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records…
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Explore the skilljame581
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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Explore the skilljame581
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
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Explore the skilljame581
Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
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Explore the skillgodot-fun
Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snake_case)…