Creator · thedivergentai
Last updated · Sep 5, 2026
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases.
Creator · thedivergentai
Last updated · Sep 5, 2026
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases.
Creator · thedivergentai
Last updated · Sep 5, 2026
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases.
Creator · thedivergentai
Last updated · Sep 5, 2026
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases.
Sandbox only
Install targets
Codex install prompt
Install the "godot-adapt-mobile-to-desktop" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-mobile-to-desktop. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"thedivergentai-godot-adapt-mobile-to-desktop","task":"Install godot-adapt-mobile-to-desktop","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills.
Scenario
GitHub automation
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Agent fit
Claude Code + Cursor + CLI
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Maintenance
fresh
15d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
659
75/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
659 GitHub stars
Repo activity
659 stars, 40 forks
Maintenance
15d since push
License
LGPL-3.0
Install
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopDo not use when
Alternative
1.9K Stars
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Alternative
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Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Agent should check
Copy prompt
Task: Use godot-adapt-mobile-to-desktop in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Install command: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
LLM text format
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install?format=text
Find alternatives
/api/skills/search?q=godot-adapt-mobile-to-desktop&limit=3
Agent prompt
Use godot-adapt-mobile-to-desktop for this task. Review https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install, then install with: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop
LLM text
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop?format=text
Install alias
/api/registry/install/thedivergentai-godot-adapt-mobile-to-desktop
Recommend
/api/registry/recommend?task=Use%20godot-adapt-mobile-to-desktop%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code, Cursor
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
INFO659 GitHub stars
Stars/forks activity
INFO659 stars, 40 forks; issue activity unavailable in current metadata
Recent maintenance
PASS15d since push
License clarity
PASSLGPL-3.0
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Search private knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Operate local tools
I need my agent to operate local files and desktop apps in a repeatable workflow.
Workflow fit
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Operate and verify web apps
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Alternative shortlist
Similar skills that may fit this task.
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Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills for Claude Code: research → write → review → revise → finalize
Run autonomous deep research over web and local sources
--- name: godot-adapt-mobile-to-desktop description: "Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization." ---
## NEVER Do
- **NEVER keep touch-only controls** — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision. - **NEVER lock to mobile resolution** — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance. - **NEVER hide graphics settings** — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing). - **NEVER use mobile-sized UI** — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%. - **NEVER forget window management** — Players expect fullscreen, borderless, maximize, and multi-monitor support.
---
## Available Scripts
> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.
### [desktop_input_adapter.gd](scripts/desktop_input_adapter.gd) **MANDATORY first read for input remap** — Bridges mobile actions to keyboard/mouse without rewriting gameplay. Emits `mouse_look_bridge_requested` when FPS capture is needed — pair with mouse_capture_look.
### [hover_bridge.gd](scripts/hover_bridge.gd) **MANDATORY when UI needs hover** — Restores desktop hover/focus affordances mobile never had. Prefer this over ad-hoc `mouse_entered` dumps.
### [mouse_capture_look.gd](scripts/mouse_capture_look.gd) Captured look via `InputEventMouseMotion.relative` — use for FPS/orbit when adapter alone is not enough.
### [dynamic_window_manager.gd](scripts/dynamic_window_manager.gd) **MANDATORY** — Windowed / exclusive fullscreen / borderless via DisplayServer.
### [keybinding_remapper.gd](scripts/keybinding_remapper.gd) Runtime InputMap remap + ConfigFile persistence.
### [cursor_state_manager.gd](scripts/cursor_state_manager.gd) Hardware cursor show/hide/combat vs menu states.
### [uncapped_framerate.gd](scripts/uncapped_framerate.gd) VSync / `Engine.max_fps` unlock for 144Hz+.
### [resolution_dropdown.gd](scripts/resolution_dropdown.gd) Native resolution OptionButton from `DisplayServer.screen_get_size`.
### [desktop_ui_scaler.gd](scripts/desktop_ui_scaler.gd) **MANDATORY** — Shrink thumb-sized mobile Controls for mouse density.
### [scroll_wheel_zoom.gd](scripts/scroll_wheel_zoom.gd) Mouse-wheel zoom replacing pinch.
### [quit_confirmation.gd](scripts/quit_confirmation.gd) **MANDATORY** — `set_auto_accept_quit(false)` + save prompt on WM close.
### [multi_monitor_handling.gd](scripts/multi_monitor_handling.gd) Launch/place window on the screen under the cursor.
---
## Decision Tree — Input Script Picks
| Need | Use | |------|-----| | Map touch actions → WASD/mouse without rewriting movers | **desktop_input_adapter** | | Button/Control hover styles & tooltips | **hover_bridge** | | Captured mouselook (FPS/3P orbit) | **mouse_capture_look** — **MANDATORY** when aim/Look requires captured relative motion; adapter `get_aim_vector()` alone is top-down only | | Rebindable keys | **keybinding_remapper** | | Pinch → wheel zoom | **scroll_wheel_zoom** |
When `desktop_input_adapter` emits `mouse_look_bridge_requested`, attach or enable [mouse_capture_look.gd](scripts/mouse_capture_look.gd) on the player/camera rig — do not stop after InputMap injection.
## Port Procedure (ordered)
1. **MANDATORY** desktop_input_adapter (+ hover_bridge for UI) so every touch action has a precision equivalent. 2. desktop_ui_scaler + expanded layouts (hotbar/chat/minimap) — godot-ui-containers for structure. 3. dynamic_window_manager + multi_monitor_handling + quit_confirmation. 4. resolution_dropdown + uncapped_framerate + graphics quality ladder (persist ConfigFile). 5. Deeper OS integration → godot-platform-desktop.
## Platform Services Decision Tree (Steam / Discord)
| Goal | Decision | |------|----------| | Ship on Steam with cloud/achievements | Add **GDExtension** bridge (e.g. GodotSteam); keep init behind `OS.has_feature("steam")` / editor-safe stubs. Do **not** paste fake `Steam.*` tutorials into gameplay scripts. | | Discord Rich Presence only | Prefer a thin GDExtension/plugin; update presence from an Autoload on scene change — never block `_ready` on network. | | No store integration this milestone | **Cut** — omit Steam/Discord code paths entirely; document as future GDExtension spike. |
## Deep Recipes
> **MANDATORY** when porting beyond the ordered procedure: read [desktop-port-deep.md](references/desktop-port-deep.md). **Do NOT Load** it for a first-pass keyboard/mouse remap.
## Testing (before ship)
> **MANDATORY** before declaring the port complete: run [desktop-port-testing-checklist.md](references/desktop-port-testing-checklist.md). Do not inline a partial checklist — use the reference file.
## Expert Techniques (short)
- Optional lightweight launcher via `OS.create_process` + `user://settings.cfg` before main pack. - Short FPS benchmark → write `user://override.cfg` quality suggestions. - Graphics quality ladder (MSAA, shadow atlas, post-FX) and UI density tables live in [desktop-port-deep.md](references/desktop-port-deep.md) — open when port procedure rows are insufficient.
## Reference
> Progressive disclosure: open Official Documentation links only when researching a specific API; > load Related Skills when routing work to a peer domain — do not preload the whole lattice.
### Official Documentation - [Using InputEvent](https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html) — Event pipeline for replacing `InputEventScreenTouch`/`ScreenDrag` with mouse motion, buttons, and keyboard actions on desktop. - [Mouse and input coordinates](https://docs.godotengine.org/en/stable/tutorials/inputs/mouse_and_input_coordinates.html) — Viewport vs canvas transforms so mouse aim and hover hit the same UI/game space as former touch targets. - [Custom mouse cursor](https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html) — Hardware cursor shapes and hide/show rules for combat vs menus (`Input.set_custom_mouse_cursor`). - [Input examples](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html) — Practical WASD, mouse-look, and action patterns that map onto mobile virtual-joystick / button actions. - [Handling quit requests](https://docs.godotengine.org/en/stable/tutorials/inputs/handling_quit_requests.html) — `NOTIFICATION_WM_CLOSE_REQUEST` / `set_auto_accept_quit(false)` so the OS close button can prompt save instead of silent exit. - [Multiple resolutions](https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html) — Stretch mode, aspect, and content scale when leaving fixed mobile base resolutions for 1080p–4K and ultrawide. - [DisplayServer](https://docs.godotengine.org/en/stable/classes/class_displayserver.html) — Window modes, VSync, screen count/size/position, and refresh-rate queries behind fullscreen and multi-monitor ports. - [Window](https://docs.godotengine.org/en/stable/classes/class_window.html) — Per-window size, position, and mode APIs used with borderless / exclusive fullscreen toggles. - [InputMap](https://docs.godotengine.org/en/stable/classes/class_inputmap.html) — Runtime remapping of actions to keycodes so PC players can rebind what mobile hard-coded as touch zones. - [Size and anchors](https://docs.godotengine.org/en/stable/tutorials/ui/size_and_anchors.html) — Anchor/offset contracts when shrinking thumb-sized controls for mouse density without breaking layout. - [Using Containers](https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html) — Box/Grid/Margin layout rules for expanded desktop HUDs (hotbars, chat, minimap) vs compact mobile stacks. - [Feature tags](https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html) — `pc` / `mobile` / OS tags for branching input, UI scale, and graphics quality without separate projects.
### Related Skills
#### Prerequisites - [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Shared InputEvent buffering, action maps, and device detection before injecting WASD/mouse equivalents for mobile actions. - [godot-ui-containers](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-containers/SKILL.md) — Anchors, containers, and minimum sizes so desktop UI shrink/expand passes keep layout correct across resolutions. - [godot-platform-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-mobile/SKILL.md) — Inventory the mobile lifecycle, touch, and safe-area assumptions you are replacing before desktop window/input paths take over.
#### Complements - [godot-platform-desktop](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-desktop/SKILL.md) — Deeper Windows/macOS/Linux DisplayServer and OS integration once the mobile→desktop control and settings remap is in place. - [godot-camera-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-camera-systems/SKILL.md) — Mouse-look, orbit, and scroll-wheel zoom rigs that replace swipe/pinch camera controls. - [godot-performance-optimization](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-performance-optimization/SKILL.md) — Profiling and quality ladders when unlocking FPS, MSAA, shadows, and draw distance for desktop GPUs. - [godot-save-load-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-save-load-systems/SKILL.md) — Durable save ownership hooked to window-close confirmation and settings `ConfigFile` persistence. - [godot-ui-theming](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-theming/SKILL.md) — Theme type variations and hover styles that mobile never showed but desktop players expect on buttons/menus. - [godot-project-foundations](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-foundations/SKILL.md) — Display stretch, renderer, and feature-tag project defaults that every desktop port branch depends on. - [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Singleton homes for window managers, input adapters, and graphics settings that must outlive scene changes.
#### Downstream / consumers - [godot-export-builds](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-export-builds/SKILL.md) — Packaging and CI export presets for Windows/macOS/Linux after input/UI/window gates pass on desktop. - [godot-adapt-desktop-to-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-adapt-desktop-to-mobile/SKILL.md) — Inverse lattice when the same codebase must keep or regain touch-first paths after a desktop-first pass. - [godot-monte-carlo-balancer](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md) — Re-tune difficulty when mouse precision and higher FPS invalidate mobile touch timing and aim curves.
#### Master - [godot-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-master/SKILL.md) — Library router and mirrored module entry for discovering this adapt skill beside sibling domains.
Source provenance
Decision snapshot
659 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for godot-adapt-mobile-to-desktop, ready for a manual X post.
godot-adapt-mobile-to-desktop: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increa... 659 stars https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x
Listing + install path for godot-adapt-mobile-to-desktop: https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x Install: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-des...
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Install targets
Codex install prompt
Install the "godot-adapt-mobile-to-desktop" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-mobile-to-desktop. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"thedivergentai-godot-adapt-mobile-to-desktop","task":"Install godot-adapt-mobile-to-desktop","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills.
Scenario
GitHub automation
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Agent fit
Claude Code + Cursor + CLI
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Maintenance
fresh
15d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
659
75/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
659 GitHub stars
Repo activity
659 stars, 40 forks
Maintenance
15d since push
License
LGPL-3.0
Install
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopDo not use when
Alternative
1.9K Stars
npx skills add yanliudesign/mono-color-skill --skill mono-color
Alternative
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Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Agent should check
Copy prompt
Task: Use godot-adapt-mobile-to-desktop in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Install command: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
LLM text format
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install?format=text
Find alternatives
/api/skills/search?q=godot-adapt-mobile-to-desktop&limit=3
Agent prompt
Use godot-adapt-mobile-to-desktop for this task. Review https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install, then install with: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop
LLM text
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop?format=text
Install alias
/api/registry/install/thedivergentai-godot-adapt-mobile-to-desktop
Recommend
/api/registry/recommend?task=Use%20godot-adapt-mobile-to-desktop%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code, Cursor
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
INFO659 GitHub stars
Stars/forks activity
INFO659 stars, 40 forks; issue activity unavailable in current metadata
Recent maintenance
PASS15d since push
License clarity
PASSLGPL-3.0
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Search private knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Operate local tools
I need my agent to operate local files and desktop apps in a repeatable workflow.
Workflow fit
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Operate and verify web apps
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Alternative shortlist
Similar skills that may fit this task.
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills for Claude Code: research → write → review → revise → finalize
Run autonomous deep research over web and local sources
--- name: godot-adapt-mobile-to-desktop description: "Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization." ---
## NEVER Do
- **NEVER keep touch-only controls** — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision. - **NEVER lock to mobile resolution** — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance. - **NEVER hide graphics settings** — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing). - **NEVER use mobile-sized UI** — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%. - **NEVER forget window management** — Players expect fullscreen, borderless, maximize, and multi-monitor support.
---
## Available Scripts
> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.
### [desktop_input_adapter.gd](scripts/desktop_input_adapter.gd) **MANDATORY first read for input remap** — Bridges mobile actions to keyboard/mouse without rewriting gameplay. Emits `mouse_look_bridge_requested` when FPS capture is needed — pair with mouse_capture_look.
### [hover_bridge.gd](scripts/hover_bridge.gd) **MANDATORY when UI needs hover** — Restores desktop hover/focus affordances mobile never had. Prefer this over ad-hoc `mouse_entered` dumps.
### [mouse_capture_look.gd](scripts/mouse_capture_look.gd) Captured look via `InputEventMouseMotion.relative` — use for FPS/orbit when adapter alone is not enough.
### [dynamic_window_manager.gd](scripts/dynamic_window_manager.gd) **MANDATORY** — Windowed / exclusive fullscreen / borderless via DisplayServer.
### [keybinding_remapper.gd](scripts/keybinding_remapper.gd) Runtime InputMap remap + ConfigFile persistence.
### [cursor_state_manager.gd](scripts/cursor_state_manager.gd) Hardware cursor show/hide/combat vs menu states.
### [uncapped_framerate.gd](scripts/uncapped_framerate.gd) VSync / `Engine.max_fps` unlock for 144Hz+.
### [resolution_dropdown.gd](scripts/resolution_dropdown.gd) Native resolution OptionButton from `DisplayServer.screen_get_size`.
### [desktop_ui_scaler.gd](scripts/desktop_ui_scaler.gd) **MANDATORY** — Shrink thumb-sized mobile Controls for mouse density.
### [scroll_wheel_zoom.gd](scripts/scroll_wheel_zoom.gd) Mouse-wheel zoom replacing pinch.
### [quit_confirmation.gd](scripts/quit_confirmation.gd) **MANDATORY** — `set_auto_accept_quit(false)` + save prompt on WM close.
### [multi_monitor_handling.gd](scripts/multi_monitor_handling.gd) Launch/place window on the screen under the cursor.
---
## Decision Tree — Input Script Picks
| Need | Use | |------|-----| | Map touch actions → WASD/mouse without rewriting movers | **desktop_input_adapter** | | Button/Control hover styles & tooltips | **hover_bridge** | | Captured mouselook (FPS/3P orbit) | **mouse_capture_look** — **MANDATORY** when aim/Look requires captured relative motion; adapter `get_aim_vector()` alone is top-down only | | Rebindable keys | **keybinding_remapper** | | Pinch → wheel zoom | **scroll_wheel_zoom** |
When `desktop_input_adapter` emits `mouse_look_bridge_requested`, attach or enable [mouse_capture_look.gd](scripts/mouse_capture_look.gd) on the player/camera rig — do not stop after InputMap injection.
## Port Procedure (ordered)
1. **MANDATORY** desktop_input_adapter (+ hover_bridge for UI) so every touch action has a precision equivalent. 2. desktop_ui_scaler + expanded layouts (hotbar/chat/minimap) — godot-ui-containers for structure. 3. dynamic_window_manager + multi_monitor_handling + quit_confirmation. 4. resolution_dropdown + uncapped_framerate + graphics quality ladder (persist ConfigFile). 5. Deeper OS integration → godot-platform-desktop.
## Platform Services Decision Tree (Steam / Discord)
| Goal | Decision | |------|----------| | Ship on Steam with cloud/achievements | Add **GDExtension** bridge (e.g. GodotSteam); keep init behind `OS.has_feature("steam")` / editor-safe stubs. Do **not** paste fake `Steam.*` tutorials into gameplay scripts. | | Discord Rich Presence only | Prefer a thin GDExtension/plugin; update presence from an Autoload on scene change — never block `_ready` on network. | | No store integration this milestone | **Cut** — omit Steam/Discord code paths entirely; document as future GDExtension spike. |
## Deep Recipes
> **MANDATORY** when porting beyond the ordered procedure: read [desktop-port-deep.md](references/desktop-port-deep.md). **Do NOT Load** it for a first-pass keyboard/mouse remap.
## Testing (before ship)
> **MANDATORY** before declaring the port complete: run [desktop-port-testing-checklist.md](references/desktop-port-testing-checklist.md). Do not inline a partial checklist — use the reference file.
## Expert Techniques (short)
- Optional lightweight launcher via `OS.create_process` + `user://settings.cfg` before main pack. - Short FPS benchmark → write `user://override.cfg` quality suggestions. - Graphics quality ladder (MSAA, shadow atlas, post-FX) and UI density tables live in [desktop-port-deep.md](references/desktop-port-deep.md) — open when port procedure rows are insufficient.
## Reference
> Progressive disclosure: open Official Documentation links only when researching a specific API; > load Related Skills when routing work to a peer domain — do not preload the whole lattice.
### Official Documentation - [Using InputEvent](https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html) — Event pipeline for replacing `InputEventScreenTouch`/`ScreenDrag` with mouse motion, buttons, and keyboard actions on desktop. - [Mouse and input coordinates](https://docs.godotengine.org/en/stable/tutorials/inputs/mouse_and_input_coordinates.html) — Viewport vs canvas transforms so mouse aim and hover hit the same UI/game space as former touch targets. - [Custom mouse cursor](https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html) — Hardware cursor shapes and hide/show rules for combat vs menus (`Input.set_custom_mouse_cursor`). - [Input examples](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html) — Practical WASD, mouse-look, and action patterns that map onto mobile virtual-joystick / button actions. - [Handling quit requests](https://docs.godotengine.org/en/stable/tutorials/inputs/handling_quit_requests.html) — `NOTIFICATION_WM_CLOSE_REQUEST` / `set_auto_accept_quit(false)` so the OS close button can prompt save instead of silent exit. - [Multiple resolutions](https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html) — Stretch mode, aspect, and content scale when leaving fixed mobile base resolutions for 1080p–4K and ultrawide. - [DisplayServer](https://docs.godotengine.org/en/stable/classes/class_displayserver.html) — Window modes, VSync, screen count/size/position, and refresh-rate queries behind fullscreen and multi-monitor ports. - [Window](https://docs.godotengine.org/en/stable/classes/class_window.html) — Per-window size, position, and mode APIs used with borderless / exclusive fullscreen toggles. - [InputMap](https://docs.godotengine.org/en/stable/classes/class_inputmap.html) — Runtime remapping of actions to keycodes so PC players can rebind what mobile hard-coded as touch zones. - [Size and anchors](https://docs.godotengine.org/en/stable/tutorials/ui/size_and_anchors.html) — Anchor/offset contracts when shrinking thumb-sized controls for mouse density without breaking layout. - [Using Containers](https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html) — Box/Grid/Margin layout rules for expanded desktop HUDs (hotbars, chat, minimap) vs compact mobile stacks. - [Feature tags](https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html) — `pc` / `mobile` / OS tags for branching input, UI scale, and graphics quality without separate projects.
### Related Skills
#### Prerequisites - [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Shared InputEvent buffering, action maps, and device detection before injecting WASD/mouse equivalents for mobile actions. - [godot-ui-containers](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-containers/SKILL.md) — Anchors, containers, and minimum sizes so desktop UI shrink/expand passes keep layout correct across resolutions. - [godot-platform-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-mobile/SKILL.md) — Inventory the mobile lifecycle, touch, and safe-area assumptions you are replacing before desktop window/input paths take over.
#### Complements - [godot-platform-desktop](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-desktop/SKILL.md) — Deeper Windows/macOS/Linux DisplayServer and OS integration once the mobile→desktop control and settings remap is in place. - [godot-camera-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-camera-systems/SKILL.md) — Mouse-look, orbit, and scroll-wheel zoom rigs that replace swipe/pinch camera controls. - [godot-performance-optimization](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-performance-optimization/SKILL.md) — Profiling and quality ladders when unlocking FPS, MSAA, shadows, and draw distance for desktop GPUs. - [godot-save-load-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-save-load-systems/SKILL.md) — Durable save ownership hooked to window-close confirmation and settings `ConfigFile` persistence. - [godot-ui-theming](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-theming/SKILL.md) — Theme type variations and hover styles that mobile never showed but desktop players expect on buttons/menus. - [godot-project-foundations](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-foundations/SKILL.md) — Display stretch, renderer, and feature-tag project defaults that every desktop port branch depends on. - [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Singleton homes for window managers, input adapters, and graphics settings that must outlive scene changes.
#### Downstream / consumers - [godot-export-builds](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-export-builds/SKILL.md) — Packaging and CI export presets for Windows/macOS/Linux after input/UI/window gates pass on desktop. - [godot-adapt-desktop-to-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-adapt-desktop-to-mobile/SKILL.md) — Inverse lattice when the same codebase must keep or regain touch-first paths after a desktop-first pass. - [godot-monte-carlo-balancer](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md) — Re-tune difficulty when mouse precision and higher FPS invalidate mobile touch timing and aim curves.
#### Master - [godot-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-master/SKILL.md) — Library router and mirrored module entry for discovering this adapt skill beside sibling domains.
Source provenance
Decision snapshot
659 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for godot-adapt-mobile-to-desktop, ready for a manual X post.
godot-adapt-mobile-to-desktop: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increa... 659 stars https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x
Listing + install path for godot-adapt-mobile-to-desktop: https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x Install: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-des...
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This listing was indexed from public sources and is not marked official until a maintainer claim is approved.
Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals.
Claim this skillOwner claim
This Registry indexed listing is attributed to thedivergentai but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.
Creator backlink kit
Show the canonical listing, current trust and audit signals, and real Agent-Proven evidence where developers evaluate the repository.
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[](https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)thedivergentai
@thedivergentai
Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.
Sandbox only
mono-color
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
1.9K StarsLast30days Skill
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
61.0K StarsAcademic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
38.4K StarsGPT Researcher
Run autonomous deep research over web and local sources
28.0K StarsSandbox only
Install targets
Codex install prompt
Install the "godot-adapt-mobile-to-desktop" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-mobile-to-desktop. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"thedivergentai-godot-adapt-mobile-to-desktop","task":"Install godot-adapt-mobile-to-desktop","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills.
Scenario
GitHub automation
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Agent fit
Claude Code + Cursor + CLI
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Maintenance
fresh
15d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
659
75/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
659 GitHub stars
Repo activity
659 stars, 40 forks
Maintenance
15d since push
License
LGPL-3.0
Install
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopDo not use when
Alternative
1.9K Stars
npx skills add yanliudesign/mono-color-skill --skill mono-color
Alternative
61.0K Stars
npx skills add mvanhorn/last30days-skill -g
Alternative
38.4K Stars
npx skills add Imbad0202/academic-research-skills
Alternative
28.0K Stars
npx skills add assafelovic/gpt-researcher
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Agent should check
Copy prompt
Task: Use godot-adapt-mobile-to-desktop in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Install command: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
LLM text format
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install?format=text
Find alternatives
/api/skills/search?q=godot-adapt-mobile-to-desktop&limit=3
Agent prompt
Use godot-adapt-mobile-to-desktop for this task. Review https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install, then install with: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop
LLM text
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop?format=text
Install alias
/api/registry/install/thedivergentai-godot-adapt-mobile-to-desktop
Recommend
/api/registry/recommend?task=Use%20godot-adapt-mobile-to-desktop%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code, Cursor
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
INFO659 GitHub stars
Stars/forks activity
INFO659 stars, 40 forks; issue activity unavailable in current metadata
Recent maintenance
PASS15d since push
License clarity
PASSLGPL-3.0
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Search private knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Operate local tools
I need my agent to operate local files and desktop apps in a repeatable workflow.
Workflow fit
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Operate and verify web apps
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Alternative shortlist
Similar skills that may fit this task.
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills for Claude Code: research → write → review → revise → finalize
Run autonomous deep research over web and local sources
--- name: godot-adapt-mobile-to-desktop description: "Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization." ---
## NEVER Do
- **NEVER keep touch-only controls** — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision. - **NEVER lock to mobile resolution** — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance. - **NEVER hide graphics settings** — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing). - **NEVER use mobile-sized UI** — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%. - **NEVER forget window management** — Players expect fullscreen, borderless, maximize, and multi-monitor support.
---
## Available Scripts
> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.
### [desktop_input_adapter.gd](scripts/desktop_input_adapter.gd) **MANDATORY first read for input remap** — Bridges mobile actions to keyboard/mouse without rewriting gameplay. Emits `mouse_look_bridge_requested` when FPS capture is needed — pair with mouse_capture_look.
### [hover_bridge.gd](scripts/hover_bridge.gd) **MANDATORY when UI needs hover** — Restores desktop hover/focus affordances mobile never had. Prefer this over ad-hoc `mouse_entered` dumps.
### [mouse_capture_look.gd](scripts/mouse_capture_look.gd) Captured look via `InputEventMouseMotion.relative` — use for FPS/orbit when adapter alone is not enough.
### [dynamic_window_manager.gd](scripts/dynamic_window_manager.gd) **MANDATORY** — Windowed / exclusive fullscreen / borderless via DisplayServer.
### [keybinding_remapper.gd](scripts/keybinding_remapper.gd) Runtime InputMap remap + ConfigFile persistence.
### [cursor_state_manager.gd](scripts/cursor_state_manager.gd) Hardware cursor show/hide/combat vs menu states.
### [uncapped_framerate.gd](scripts/uncapped_framerate.gd) VSync / `Engine.max_fps` unlock for 144Hz+.
### [resolution_dropdown.gd](scripts/resolution_dropdown.gd) Native resolution OptionButton from `DisplayServer.screen_get_size`.
### [desktop_ui_scaler.gd](scripts/desktop_ui_scaler.gd) **MANDATORY** — Shrink thumb-sized mobile Controls for mouse density.
### [scroll_wheel_zoom.gd](scripts/scroll_wheel_zoom.gd) Mouse-wheel zoom replacing pinch.
### [quit_confirmation.gd](scripts/quit_confirmation.gd) **MANDATORY** — `set_auto_accept_quit(false)` + save prompt on WM close.
### [multi_monitor_handling.gd](scripts/multi_monitor_handling.gd) Launch/place window on the screen under the cursor.
---
## Decision Tree — Input Script Picks
| Need | Use | |------|-----| | Map touch actions → WASD/mouse without rewriting movers | **desktop_input_adapter** | | Button/Control hover styles & tooltips | **hover_bridge** | | Captured mouselook (FPS/3P orbit) | **mouse_capture_look** — **MANDATORY** when aim/Look requires captured relative motion; adapter `get_aim_vector()` alone is top-down only | | Rebindable keys | **keybinding_remapper** | | Pinch → wheel zoom | **scroll_wheel_zoom** |
When `desktop_input_adapter` emits `mouse_look_bridge_requested`, attach or enable [mouse_capture_look.gd](scripts/mouse_capture_look.gd) on the player/camera rig — do not stop after InputMap injection.
## Port Procedure (ordered)
1. **MANDATORY** desktop_input_adapter (+ hover_bridge for UI) so every touch action has a precision equivalent. 2. desktop_ui_scaler + expanded layouts (hotbar/chat/minimap) — godot-ui-containers for structure. 3. dynamic_window_manager + multi_monitor_handling + quit_confirmation. 4. resolution_dropdown + uncapped_framerate + graphics quality ladder (persist ConfigFile). 5. Deeper OS integration → godot-platform-desktop.
## Platform Services Decision Tree (Steam / Discord)
| Goal | Decision | |------|----------| | Ship on Steam with cloud/achievements | Add **GDExtension** bridge (e.g. GodotSteam); keep init behind `OS.has_feature("steam")` / editor-safe stubs. Do **not** paste fake `Steam.*` tutorials into gameplay scripts. | | Discord Rich Presence only | Prefer a thin GDExtension/plugin; update presence from an Autoload on scene change — never block `_ready` on network. | | No store integration this milestone | **Cut** — omit Steam/Discord code paths entirely; document as future GDExtension spike. |
## Deep Recipes
> **MANDATORY** when porting beyond the ordered procedure: read [desktop-port-deep.md](references/desktop-port-deep.md). **Do NOT Load** it for a first-pass keyboard/mouse remap.
## Testing (before ship)
> **MANDATORY** before declaring the port complete: run [desktop-port-testing-checklist.md](references/desktop-port-testing-checklist.md). Do not inline a partial checklist — use the reference file.
## Expert Techniques (short)
- Optional lightweight launcher via `OS.create_process` + `user://settings.cfg` before main pack. - Short FPS benchmark → write `user://override.cfg` quality suggestions. - Graphics quality ladder (MSAA, shadow atlas, post-FX) and UI density tables live in [desktop-port-deep.md](references/desktop-port-deep.md) — open when port procedure rows are insufficient.
## Reference
> Progressive disclosure: open Official Documentation links only when researching a specific API; > load Related Skills when routing work to a peer domain — do not preload the whole lattice.
### Official Documentation - [Using InputEvent](https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html) — Event pipeline for replacing `InputEventScreenTouch`/`ScreenDrag` with mouse motion, buttons, and keyboard actions on desktop. - [Mouse and input coordinates](https://docs.godotengine.org/en/stable/tutorials/inputs/mouse_and_input_coordinates.html) — Viewport vs canvas transforms so mouse aim and hover hit the same UI/game space as former touch targets. - [Custom mouse cursor](https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html) — Hardware cursor shapes and hide/show rules for combat vs menus (`Input.set_custom_mouse_cursor`). - [Input examples](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html) — Practical WASD, mouse-look, and action patterns that map onto mobile virtual-joystick / button actions. - [Handling quit requests](https://docs.godotengine.org/en/stable/tutorials/inputs/handling_quit_requests.html) — `NOTIFICATION_WM_CLOSE_REQUEST` / `set_auto_accept_quit(false)` so the OS close button can prompt save instead of silent exit. - [Multiple resolutions](https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html) — Stretch mode, aspect, and content scale when leaving fixed mobile base resolutions for 1080p–4K and ultrawide. - [DisplayServer](https://docs.godotengine.org/en/stable/classes/class_displayserver.html) — Window modes, VSync, screen count/size/position, and refresh-rate queries behind fullscreen and multi-monitor ports. - [Window](https://docs.godotengine.org/en/stable/classes/class_window.html) — Per-window size, position, and mode APIs used with borderless / exclusive fullscreen toggles. - [InputMap](https://docs.godotengine.org/en/stable/classes/class_inputmap.html) — Runtime remapping of actions to keycodes so PC players can rebind what mobile hard-coded as touch zones. - [Size and anchors](https://docs.godotengine.org/en/stable/tutorials/ui/size_and_anchors.html) — Anchor/offset contracts when shrinking thumb-sized controls for mouse density without breaking layout. - [Using Containers](https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html) — Box/Grid/Margin layout rules for expanded desktop HUDs (hotbars, chat, minimap) vs compact mobile stacks. - [Feature tags](https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html) — `pc` / `mobile` / OS tags for branching input, UI scale, and graphics quality without separate projects.
### Related Skills
#### Prerequisites - [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Shared InputEvent buffering, action maps, and device detection before injecting WASD/mouse equivalents for mobile actions. - [godot-ui-containers](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-containers/SKILL.md) — Anchors, containers, and minimum sizes so desktop UI shrink/expand passes keep layout correct across resolutions. - [godot-platform-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-mobile/SKILL.md) — Inventory the mobile lifecycle, touch, and safe-area assumptions you are replacing before desktop window/input paths take over.
#### Complements - [godot-platform-desktop](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-desktop/SKILL.md) — Deeper Windows/macOS/Linux DisplayServer and OS integration once the mobile→desktop control and settings remap is in place. - [godot-camera-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-camera-systems/SKILL.md) — Mouse-look, orbit, and scroll-wheel zoom rigs that replace swipe/pinch camera controls. - [godot-performance-optimization](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-performance-optimization/SKILL.md) — Profiling and quality ladders when unlocking FPS, MSAA, shadows, and draw distance for desktop GPUs. - [godot-save-load-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-save-load-systems/SKILL.md) — Durable save ownership hooked to window-close confirmation and settings `ConfigFile` persistence. - [godot-ui-theming](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-theming/SKILL.md) — Theme type variations and hover styles that mobile never showed but desktop players expect on buttons/menus. - [godot-project-foundations](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-foundations/SKILL.md) — Display stretch, renderer, and feature-tag project defaults that every desktop port branch depends on. - [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Singleton homes for window managers, input adapters, and graphics settings that must outlive scene changes.
#### Downstream / consumers - [godot-export-builds](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-export-builds/SKILL.md) — Packaging and CI export presets for Windows/macOS/Linux after input/UI/window gates pass on desktop. - [godot-adapt-desktop-to-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-adapt-desktop-to-mobile/SKILL.md) — Inverse lattice when the same codebase must keep or regain touch-first paths after a desktop-first pass. - [godot-monte-carlo-balancer](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md) — Re-tune difficulty when mouse precision and higher FPS invalidate mobile touch timing and aim curves.
#### Master - [godot-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-master/SKILL.md) — Library router and mirrored module entry for discovering this adapt skill beside sibling domains.
Source provenance
Decision snapshot
659 GitHub stars
Audit
Install and adoption review
Agent-proven evidence
Outcome reports after resolve, review, install, and one narrow run.
No agent outcome data yet. The first agent run can report success, setup needs, risk blocks, failure, or not-relevant through /api/agent/outcome.
Install
Free and open source. Review the report before installing into production agents.
Growth loop
Scenario-led draft for godot-adapt-mobile-to-desktop, ready for a manual X post.
godot-adapt-mobile-to-desktop: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increa... 659 stars https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x
Listing + install path for godot-adapt-mobile-to-desktop: https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=x Install: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-des...
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[](https://www.openagentskill.com/skills/thedivergentai-godot-adapt-mobile-to-desktop?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)thedivergentai
@thedivergentai
Share whether this skill looks useful for your agent workflow. Aggregated feedback improves rankings over time.
Sandbox only
mono-color
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
1.9K StarsLast30days Skill
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
61.0K StarsAcademic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
38.4K StarsGPT Researcher
Run autonomous deep research over web and local sources
28.0K StarsSandbox only
Install targets
Codex install prompt
Install the "godot-adapt-mobile-to-desktop" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-mobile-to-desktop. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"thedivergentai-godot-adapt-mobile-to-desktop","task":"Install godot-adapt-mobile-to-desktop","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Supply asset profile
Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills.
Scenario
GitHub automation
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Agent fit
Claude Code + Cursor + CLI
Codex, Claude Code, Cursor, CLI, or custom agents.
Install
Ready
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Maintenance
fresh
15d since push
Risk
Needs review
Financial research output is not financial advice; require human review before any live investment decision
GitHub quality
659
75/100 Quality · 82/100 Trust
Coverage tags
Review notes
Financial research output is not financial advice; require human review before any live investment decision · Financial research output is not financial advice; require human review before any live investment decision.
Agent adoption scorecard
These scores combine public repository metadata, OpenAgentSkill review signals, maintenance freshness, and install readiness. They are a shortlist signal, not a replacement for human review.
Quality
StrongSolid option that is likely worth shortlisting for production workflows.
Trust
Sandbox onlyUseful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
Audit
Needs reviewA machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
OpenAgentSkill Trust Score v5
Run only in a sandbox and compare close alternatives before using it for real work.
Stars
659 GitHub stars
Repo activity
659 stars, 40 forks
Maintenance
15d since push
License
LGPL-3.0
Install
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Install safety
Agent-readable metadata
Use this block or the embedded JSON to decide whether an agent should install this skill, choose an alternative, or ask for human review first.
Suited tasks
Suited agents
Install decision
Trust and risk
Outcome loop
Install command
npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopDo not use when
Alternative
1.9K Stars
npx skills add yanliudesign/mono-color-skill --skill mono-color
Alternative
61.0K Stars
npx skills add mvanhorn/last30days-skill -g
Alternative
38.4K Stars
npx skills add Imbad0202/academic-research-skills
Alternative
28.0K Stars
npx skills add assafelovic/gpt-researcher
Agent safety v2
Usable candidate, but the agent should surface permission and audit notes before installation.
Require human approval before installing into a real workspace.
medium
Skill likely fetches remote pages, APIs, repositories, or external services.
medium
Skill may read or write project files, documents, generated artifacts, or local workspace state.
Agent resolve plan
The Resolve API returns the selected skill, alternatives, safety policy, audit notes, install target, and copy-paste prompt an agent can follow without scraping this page.
Open JSON
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve text
/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Agent should check
Copy prompt
Task: Use godot-adapt-mobile-to-desktop in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-adapt-mobile-to-desktop%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
Install command: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktop
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent handoff
Use the public install endpoint to fetch the command, safety checklist, target prompts, and canonical links for this skill.
Install handoff
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install
LLM text format
/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install?format=text
Find alternatives
/api/skills/search?q=godot-adapt-mobile-to-desktop&limit=3
Agent prompt
Use godot-adapt-mobile-to-desktop for this task. Review https://www.openagentskill.com/api/skills/thedivergentai-godot-adapt-mobile-to-desktop/install, then install with: npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-mobile-to-desktopRegistry metadata
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
Manifest
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop
LLM text
/api/registry/manifest/thedivergentai-godot-adapt-mobile-to-desktop?format=text
Install alias
/api/registry/install/thedivergentai-godot-adapt-mobile-to-desktop
Recommend
/api/registry/recommend?task=Use%20godot-adapt-mobile-to-desktop%20in%20an%20agent%20workflow&limit=3
Agent fit
GitHub automation
Use-case tags
Platforms
Claude Code, Cursor
Audit report
A machine-readable review of install readiness, security metadata, maintenance, and adoption risk.
Agent decision cockpit
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Role in stack
Primary pick
Primary fit
GitHub automation
Trust label
Production-ready
Install path
Command ready
Use when
Evidence
review first
Implementation path
Trust profile
Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.
GitHub adoption
INFO659 GitHub stars
Stars/forks activity
INFO659 stars, 40 forks; issue activity unavailable in current metadata
Recent maintenance
PASS15d since push
License clarity
PASSLGPL-3.0
Good signals
Review before install
Recommended action
Run only in a sandbox and compare close alternatives before using it for real work.
Quality profile
Solid option that is likely worth shortlisting for production workflows.
Workflow fit
Manage repositories
I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.
Search private knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Operate local tools
I need my agent to operate local files and desktop apps in a repeatable workflow.
Workflow fit
Ingest, retrieve, and cite
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Inspect, patch, and verify code
A workflow for software agents that inspect repositories, review pull requests, generate tests, and turn findings into shippable patches.
Operate and verify web apps
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Alternative shortlist
Similar skills that may fit this task.
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills for Claude Code: research → write → review → revise → finalize
Run autonomous deep research over web and local sources
--- name: godot-adapt-mobile-to-desktop description: "Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization." ---
## NEVER Do
- **NEVER keep touch-only controls** — Add mouse/keyboard alternatives. Touch controls on desktop feel awkward and limit precision. - **NEVER lock to mobile resolution** — Desktop can handle 1920x1080+ and higher frame rates. Upscale UI, increase render distance. - **NEVER hide graphics settings** — Desktop players expect quality options (resolution, VSync, shadows, anti-aliasing). - **NEVER use mobile-sized UI** — Touch targets (44pt) are too large for mouse. Reduce button/text size by 30-50%. - **NEVER forget window management** — Players expect fullscreen, borderless, maximize, and multi-monitor support.
---
## Available Scripts
> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.
### [desktop_input_adapter.gd](scripts/desktop_input_adapter.gd) **MANDATORY first read for input remap** — Bridges mobile actions to keyboard/mouse without rewriting gameplay. Emits `mouse_look_bridge_requested` when FPS capture is needed — pair with mouse_capture_look.
### [hover_bridge.gd](scripts/hover_bridge.gd) **MANDATORY when UI needs hover** — Restores desktop hover/focus affordances mobile never had. Prefer this over ad-hoc `mouse_entered` dumps.
### [mouse_capture_look.gd](scripts/mouse_capture_look.gd) Captured look via `InputEventMouseMotion.relative` — use for FPS/orbit when adapter alone is not enough.
### [dynamic_window_manager.gd](scripts/dynamic_window_manager.gd) **MANDATORY** — Windowed / exclusive fullscreen / borderless via DisplayServer.
### [keybinding_remapper.gd](scripts/keybinding_remapper.gd) Runtime InputMap remap + ConfigFile persistence.
### [cursor_state_manager.gd](scripts/cursor_state_manager.gd) Hardware cursor show/hide/combat vs menu states.
### [uncapped_framerate.gd](scripts/uncapped_framerate.gd) VSync / `Engine.max_fps` unlock for 144Hz+.
### [resolution_dropdown.gd](scripts/resolution_dropdown.gd) Native resolution OptionButton from `DisplayServer.screen_get_size`.
### [desktop_ui_scaler.gd](scripts/desktop_ui_scaler.gd) **MANDATORY** — Shrink thumb-sized mobile Controls for mouse density.
### [scroll_wheel_zoom.gd](scripts/scroll_wheel_zoom.gd) Mouse-wheel zoom replacing pinch.
### [quit_confirmation.gd](scripts/quit_confirmation.gd) **MANDATORY** — `set_auto_accept_quit(false)` + save prompt on WM close.
### [multi_monitor_handling.gd](scripts/multi_monitor_handling.gd) Launch/place window on the screen under the cursor.
---
## Decision Tree — Input Script Picks
| Need | Use | |------|-----| | Map touch actions → WASD/mouse without rewriting movers | **desktop_input_adapter** | | Button/Control hover styles & tooltips | **hover_bridge** | | Captured mouselook (FPS/3P orbit) | **mouse_capture_look** — **MANDATORY** when aim/Look requires captured relative motion; adapter `get_aim_vector()` alone is top-down only | | Rebindable keys | **keybinding_remapper** | | Pinch → wheel zoom | **scroll_wheel_zoom** |
When `desktop_input_adapter` emits `mouse_look_bridge_requested`, attach or enable [mouse_capture_look.gd](scripts/mouse_capture_look.gd) on the player/camera rig — do not stop after InputMap injection.
## Port Procedure (ordered)
1. **MANDATORY** desktop_input_adapter (+ hover_bridge for UI) so every touch action has a precision equivalent. 2. desktop_ui_scaler + expanded layouts (hotbar/chat/minimap) — godot-ui-containers for structure. 3. dynamic_window_manager + multi_monitor_handling + quit_confirmation. 4. resolution_dropdown + uncapped_framerate + graphics quality ladder (persist ConfigFile). 5. Deeper OS integration → godot-platform-desktop.
## Platform Services Decision Tree (Steam / Discord)
| Goal | Decision | |------|----------| | Ship on Steam with cloud/achievements | Add **GDExtension** bridge (e.g. GodotSteam); keep init behind `OS.has_feature("steam")` / editor-safe stubs. Do **not** paste fake `Steam.*` tutorials into gameplay scripts. | | Discord Rich Presence only | Prefer a thin GDExtension/plugin; update presence from an Autoload on scene change — never block `_ready` on network. | | No store integration this milestone | **Cut** — omit Steam/Discord code paths entirely; document as future GDExtension spike. |
## Deep Recipes
> **MANDATORY** when porting beyond the ordered procedure: read [desktop-port-deep.md](references/desktop-port-deep.md). **Do NOT Load** it for a first-pass keyboard/mouse remap.
## Testing (before ship)
> **MANDATORY** before declaring the port complete: run [desktop-port-testing-checklist.md](references/desktop-port-testing-checklist.md). Do not inline a partial checklist — use the reference file.
## Expert Techniques (short)
- Optional lightweight launcher via `OS.create_process` + `user://settings.cfg` before main pack. - Short FPS benchmark → write `user://override.cfg` quality suggestions. - Graphics quality ladder (MSAA, shadow atlas, post-FX) and UI density tables live in [desktop-port-deep.md](references/desktop-port-deep.md) — open when port procedure rows are insufficient.
## Reference
> Progressive disclosure: open Official Documentation links only when researching a specific API; > load Related Skills when routing work to a peer domain — do not preload the whole lattice.
### Official Documentation - [Using InputEvent](https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html) — Event pipeline for replacing `InputEventScreenTouch`/`ScreenDrag` with mouse motion, buttons, and keyboard actions on desktop. - [Mouse and input coordinates](https://docs.godotengine.org/en/stable/tutorials/inputs/mouse_and_input_coordinates.html) — Viewport vs canvas transforms so mouse aim and hover hit the same UI/game space as former touch targets. - [Custom mouse cursor](https://docs.godotengine.org/en/stable/tutorials/inputs/custom_mouse_cursor.html) — Hardware cursor shapes and hide/show rules for combat vs menus (`Input.set_custom_mouse_cursor`). - [Input examples](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html) — Practical WASD, mouse-look, and action patterns that map onto mobile virtual-joystick / button actions. - [Handling quit requests](https://docs.godotengine.org/en/stable/tutorials/inputs/handling_quit_requests.html) — `NOTIFICATION_WM_CLOSE_REQUEST` / `set_auto_accept_quit(false)` so the OS close button can prompt save instead of silent exit. - [Multiple resolutions](https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html) — Stretch mode, aspect, and content scale when leaving fixed mobile base resolutions for 1080p–4K and ultrawide. - [DisplayServer](https://docs.godotengine.org/en/stable/classes/class_displayserver.html) — Window modes, VSync, screen count/size/position, and refresh-rate queries behind fullscreen and multi-monitor ports. - [Window](https://docs.godotengine.org/en/stable/classes/class_window.html) — Per-window size, position, and mode APIs used with borderless / exclusive fullscreen toggles. - [InputMap](https://docs.godotengine.org/en/stable/classes/class_inputmap.html) — Runtime remapping of actions to keycodes so PC players can rebind what mobile hard-coded as touch zones. - [Size and anchors](https://docs.godotengine.org/en/stable/tutorials/ui/size_and_anchors.html) — Anchor/offset contracts when shrinking thumb-sized controls for mouse density without breaking layout. - [Using Containers](https://docs.godotengine.org/en/stable/tutorials/ui/gui_containers.html) — Box/Grid/Margin layout rules for expanded desktop HUDs (hotbars, chat, minimap) vs compact mobile stacks. - [Feature tags](https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html) — `pc` / `mobile` / OS tags for branching input, UI scale, and graphics quality without separate projects.
### Related Skills
#### Prerequisites - [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Shared InputEvent buffering, action maps, and device detection before injecting WASD/mouse equivalents for mobile actions. - [godot-ui-containers](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-containers/SKILL.md) — Anchors, containers, and minimum sizes so desktop UI shrink/expand passes keep layout correct across resolutions. - [godot-platform-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-mobile/SKILL.md) — Inventory the mobile lifecycle, touch, and safe-area assumptions you are replacing before desktop window/input paths take over.
#### Complements - [godot-platform-desktop](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-platform-desktop/SKILL.md) — Deeper Windows/macOS/Linux DisplayServer and OS integration once the mobile→desktop control and settings remap is in place. - [godot-camera-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-camera-systems/SKILL.md) — Mouse-look, orbit, and scroll-wheel zoom rigs that replace swipe/pinch camera controls. - [godot-performance-optimization](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-performance-optimization/SKILL.md) — Profiling and quality ladders when unlocking FPS, MSAA, shadows, and draw distance for desktop GPUs. - [godot-save-load-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-save-load-systems/SKILL.md) — Durable save ownership hooked to window-close confirmation and settings `ConfigFile` persistence. - [godot-ui-theming](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-ui-theming/SKILL.md) — Theme type variations and hover styles that mobile never showed but desktop players expect on buttons/menus. - [godot-project-foundations](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-foundations/SKILL.md) — Display stretch, renderer, and feature-tag project defaults that every desktop port branch depends on. - [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Singleton homes for window managers, input adapters, and graphics settings that must outlive scene changes.
#### Downstream / consumers - [godot-export-builds](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-export-builds/SKILL.md) — Packaging and CI export presets for Windows/macOS/Linux after input/UI/window gates pass on desktop. - [godot-adapt-desktop-to-mobile](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-adapt-desktop-to-mobile/SKILL.md) — Inverse lattice when the same codebase must keep or regain touch-first paths after a desktop-first pass. - [godot-monte-carlo-balancer](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-monte-carlo-balancer/SKILL.md) — Re-tune difficulty when mouse precision and higher FPS invalidate mobile touch timing and aim curves.
#### Master - [godot-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-master/SKILL.md) — Library router and mirrored module entry for discovering this adapt skill beside sibling domains.
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mono-color
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
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Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
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Academic Research Skills for Claude Code: research → write → review → revise → finalize
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