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gamedev-skills
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events,…
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Explore the skillgamedev-skills
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events,…
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Explore the skillgamedev-skills
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for…
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Claude Code skill: make one 3D object perform in your SwiftUI app. SceneKit stages, baked choreography, hand-rolled physics, real shadows.
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AlgoTune is a NeurIPS 2025 benchmark made up of 154 math, physics, and computer science problems. The goal is write code that solves each problem, and is faster than exi…