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Explore the skilloverride-shader-chunks
playcanvas
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…
OPENAGENTSKILL / DIRECTORY
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Files returned by OpenAgentSkill since Oct 14, 2026. Signed-in accounts only; repeat downloads of the same Skill count once per UTC day. Excludes source-site downloads, command copies and installs. Counts may take 5 minutes to update.
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Explore the skillplaycanvas
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…
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Explore the skillclshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
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Explore the skillthedivergentai
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes,…
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Explore the skilldzhng
Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render…
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Explore the skillFromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…