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Explore the skillgodot-3d-lighting
thedivergentai
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI bak…
OPENAGENTSKILL / DIRECTORY
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Explore the skillthedivergentai
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI bak…
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Explore the skillthedivergentai
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes,…
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Explore the skilljame581
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
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Explore the skillthedivergentai
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…
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Explore the skillthedivergentai
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…
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Explore the skilljame581
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
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Explore the skilljame581
Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
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Explore the skilljame581
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
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Explore the skillFromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…
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Explore the skillEpicGames
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in the…