READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
Annuaire de skills
Découvrez des skills réutilisables pour les AI agents.
Chaque recommandation reste clairement reliée à son dépôt, son audit et son chemin d’installation.