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AI Agent Skills

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Résultats · “collision-avoidance”

18 Skills

Résultats: 18

Matériel et IoT

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urdf

earthtojake

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials,…

Prix non confirméMatériel et IoTClaude Code
14,1 kGitHub
Développement

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Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups…

Prix non confirméDéveloppementClaude Code
5,7 kGitHub
Développement

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Scaffolds eval.yaml evaluation specs for agent skills in the dotnet/skills repository. Use when creating skill tests, writing evaluation stimuli, defining graders and ru…

Prix non confirméDéveloppementClaude Code
5,3 kGitHub
Design et UI

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Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collisi…

Prix non confirméDesign et UIClaude Code
1,5 kGitHub
Autres skills

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camera-systems

gamedev-skills

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person lo…

Prix non confirméAutres skillsClaude Code
1,4 kGitHub
Autres skills

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roblox-physics

gamedev-skills

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, m…

Prix non confirméAutres skillsClaude Code
1,3 kGitHub
Autres skills

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pygame-core

gamedev-skills

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group manage…

Prix non confirméAutres skillsClaude Code
1,3 kGitHub
Autres skills

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godot-physics

gamedev-skills

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts…

Prix non confirméAutres skillsClaude Code
1,3 kGitHub
Développement

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godot-tilemap

gamedev-skills

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain set…

Prix non confirméDéveloppementClaude Code
1,3 kGitHub
Navigateur et automatisation

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physics-tuning

gamedev-skills

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…

Prix non confirméNavigateur et automatisationClaude Code
800GitHub
Présentations

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godot-2d-physics

thedivergentai

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…

Prix non confirméPrésentationsClaude Code
659GitHub
Navigateur et automatisation

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godot-adapt-2d-to-3d

thedivergentai

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…

Prix non confirméNavigateur et automatisationClaude Code
657GitHub
Matériel et IoT

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Rbdl

rbdl

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recurs…

Prix non confirméMatériel et IoTÀ vérifier avant usage
698GitHub

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