Directorio de skills

Descubre skills reutilizables para AI agents.

Busca skills reales de GitHub por tarea y revisa stars, confianza, auditoría, categoría y ruta de instalación antes de utilizarlos.

Cada recomendación conserva un vínculo claro con su repositorio, auditoría y ruta de instalación.

Resultados de búsqueda: glsl-shaders

Directorio en inglés

A Three.js agent skill pack for generating high-quality 3D graphics, scenes, and games, packaged for AI coding agents like Claude Code, Codex, and Cursor.

530
Stars
84/100
Confianza
Categoría: design-creativeAuditoría

A Claude Code skill that packages expert SceneKit knowledge for making polished 3D object animations in SwiftUI apps, with baked choreography, physics, and real shadows.

99
Stars
68/100
Confianza
Categoría: design-creativeAuditoría

A collection of 13 reusable AI agent skills for Minecraft 1.21.x development and operations, with plugin bundles for Codex and Claude Code.

98
Stars
66/100
Confianza
Categoría: coding-agentsAuditoría

A friendly web-component for writing and rendering shaders.

588
Stars
69/100
Confianza
Categoría: design-creativeAuditoría

A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

820
Stars
64/100
Confianza
Categoría: design-creativeAuditoría

Design and review production-grade low-latency VisionCamera v5 pipelines. Use for real-time GPU, ML, CV, Skia or WebGPU overlays, Nitro frame plugins, zero-copy interop, frame budgets, and latency profiling. Use the general react-native-vision-camera skill for setup, capture, controls, basic frame outputs, or v4 migration.

161
Stars
61/100
Confianza
Categoría: design-creativeAuditoría

A collection of AGSL shaders rendered in Jetpack Compose

163
Stars
65/100
Confianza
Categoría: design-creativeAuditoría

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

57
Stars
57/100
Confianza
Categoría: researchAuditoría

DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landing is a static site with no GL surface; this skill is preserved for any future WebGL rebuild (conventions, verified version pins, playhead/scroll-rig/VAT/Gerstner/post-chain patterns, budgets, gate + semantic-layer machinery). Do not load for current apps/landing work - the static site routes to project-steward.

48
Stars
60/100
Confianza
Categoría: design-creativeAuditoría

Various pretty-ish Processing sketches by Odditica. About 50% shaders.

179
Stars
57/100
Confianza
Categoría: design-creativeAuditoría

6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

136
Stars
62/100
Confianza
Categoría: design-creativeAuditoría