Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Skill-Verzeichnis
Wiederverwendbare Skills für AI Agents entdecken.
Jede Empfehlung bleibt mit ihrem Repository, Audit und Installationspfad nachvollziehbar.
Suchergebnisse: physics
Englisches VerzeichnisApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Open-source deep-learning framework for building, training, and fine-tuning deep learning models using state-of-the-art Physics-ML methods
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
A flyweight in situ visualization and analysis runtime for multi-physics HPC simulations
A high-fidelity, open-source robotics simulator integrating Unreal Engine's photorealistic rendering with MuJoCo's precision physics.
A Claude Code skill that packages expert SceneKit knowledge for making polished 3D object animations in SwiftUI apps, with baked choreography, physics, and real shadows.
A multi-agent newsroom that transforms documents into a cross-linked wiki using local LLMs, designed for agent runtimes like Claude Code.
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.