OPENAGENTSKILL / DIRECTORY

AI Agent Skills

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Ergebnisse · “masks”

21 Skills

Ergebnisse: 21

Entwicklung

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Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obst…

Preis unbestätigtEntwicklungClaude Code
5688GitHub
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Suche & Recherche

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Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accu…

Preis unbestätigtSuche & RechercheClaude Code
782GitHub
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Weitere Skills

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godot-physics

gamedev-skills

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts…

Preis unbestätigtWeitere SkillsClaude Code
1302GitHub
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Browser & Automation

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Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…

Preis unbestätigtBrowser & AutomationClaude Code
782GitHub
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Browser & Automation

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physics-tuning

gamedev-skills

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…

Preis unbestätigtBrowser & AutomationClaude Code
800GitHub
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Design & UI

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Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughn…

Preis unbestätigtDesign & UIClaude Code
778GitHub
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Präsentationen

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godot-2d-physics

thedivergentai

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…

Preis unbestätigtPräsentationenClaude Code
659GitHub
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Browser & Automation

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godot-ai-navigation

thedivergentai

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…

Preis unbestätigtBrowser & AutomationClaude Code
648GitHub
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KI & Wissen

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GroundingLMM

mbzuai-oryx

[CVPR 2024 🔥] Grounding Large Multimodal Model (GLaMM), the first-of-its-kind model capable of generating natural language responses that are seamlessly integrated with…

Preis unbestätigtKI & WissenVor Nutzung prüfen
959GitHub
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Design & UI

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ComfyUI Mira

mirabarukaso

Slice regions of the canvas and convert them to masks for regional conditions widh PNG preview output. And a few support nodes.

Preis unbestätigtDesign & UIVor Nutzung prüfen
202GitHub
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Dokumente

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DocDiff

Royalvice

ACM Multimedia 2023: DocDiff: Document Enhancement via Residual Diffusion Models. Also contains 1597 red seals in Chinese scenes, along with their corresponding binary m…

Preis unbestätigtDokumenteVor Nutzung prüfen
349GitHub
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Entwicklung

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Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world…

Preis unbestätigtEntwicklungClaude Code
128GitHub
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Anleitungen & Vergleiche

Für Entwickler