暂未收录效果图
查看技能说明hdr-test-pattern-generation
clshortfuse
RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.…
OPENAGENTSKILL / DIRECTORY
为下一项任务找到合适的技能。探索适用于 Codex、Claude Code、Cursor 等 Agent 的工具。
12 Skills
搜索结果: 12
暂未收录效果图
查看技能说明clshortfuse
RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.…
暂未收录效果图
查看技能说明cnr-isti-vclab
暂未收录效果图
查看技能说明vivianhylee
暂未收录效果图
查看技能说明clshortfuse
RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. Use when c…
暂未收录效果图
查看技能说明clshortfuse
RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR…
暂未收录效果图
查看技能说明clshortfuse
RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPa…
暂未收录效果图
查看技能说明clshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
暂未收录效果图
查看技能说明scottstts
Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scen…
暂未收录效果图
查看技能说明dembsky
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows,…
暂未收录效果图
查看技能说明godot-fun
Normalizes a single video clip to unified 3840×2160 60FPS H.265 Main10 40Mbps + AAC 320kbps BT.709 SDR MP4 4K master (FFmpeg re-encode, HDR tone-mapped). Use be
暂未收录效果图
查看技能说明KeWang0622
Actionable MRI image reconstruction — turn raw k-space into an image, and actually run it. Use this WHENEVER the user wants to reconstruct MR data or says thing
暂未收录效果图
查看技能说明Nice-Wolf-Studio
Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing,…