暂未收录效果图
查看技能说明Learn Gdscript
GDQuest
Learn Godot's GDScript programming language from zero, right in your browser, for free.
OPENAGENTSKILL / DIRECTORY
为下一项任务找到合适的技能。探索适用于 Codex、Claude Code、Cursor 等 Agent 的工具。
28 Skills
搜索结果: 28
暂未收录效果图
查看技能说明GDQuest
Learn Godot's GDScript programming language from zero, right in your browser, for free.
暂未收录效果图
查看技能说明gamedev-skills
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Us…
暂未收录效果图
查看技能说明gamedev-skills
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for…
暂未收录效果图
查看技能说明jame581
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, an…
暂未收录效果图
查看技能说明jame581
Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
暂未收录效果图
查看技能说明godot-gdunit-labs
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene t…
暂未收录效果图
查看技能说明MikeSchulze
暂未收录效果图
查看技能说明gamedev-skills
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events,…
暂未收录效果图
查看技能说明Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
暂未收录效果图
查看技能说明jame581
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
暂未收录效果图
查看技能说明jame581
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
暂未收录效果图
查看技能说明jame581
Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
暂未收录效果图
查看技能说明jame581
Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
暂未收录效果图
查看技能说明jame581
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
暂未收录效果图
查看技能说明Fromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…
暂未收录效果图
查看技能说明thedivergentai
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI bak…