OPENAGENTSKILL / DIRECTORY

AI Agent Skills

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搜索结果 · “gdscript”

28 Skills

搜索结果: 28

开发与测试

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godot-gdscript

gamedev-skills

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for…

价格未确认开发与测试Claude Code
1083GitHub
浏览器与自动化

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Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, an…

价格未确认浏览器与自动化Claude Code
766GitHub
开发与测试

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GdUnit4

godot-gdunit-labs

Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene t…

价格未确认开发与测试使用前请审核
1104GitHub
开发与测试

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godot-csharp

gamedev-skills

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events,…

价格未确认开发与测试Claude Code
1083GitHub
设计与 UI

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beehave

jame581

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

价格未确认设计与 UIClaude Code
655GitHub
设计与 UI

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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

价格未确认设计与 UIClaude Code
766GitHub
浏览器与自动化

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Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…

价格未确认浏览器与自动化Claude Code
25GitHub
浏览器与自动化

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godot-3d-lighting

thedivergentai

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI bak…

价格未确认浏览器与自动化Claude Code
659GitHub

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