OPENAGENTSKILL / DIRECTORY

AI Agent Skills

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搜索结果 · “collision-avoidance”

18 Skills

搜索结果: 18

硬件与物联网

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urdf

earthtojake

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials,…

价格未确认硬件与物联网Claude Code
1.4万GitHub
开发与测试

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Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups…

价格未确认开发与测试Claude Code
5689GitHub
设计与 UI

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Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collisi…

价格未确认设计与 UIClaude Code
1453GitHub
其他技能

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camera-systems

gamedev-skills

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person lo…

价格未确认其他技能Claude Code
1377GitHub
其他技能

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roblox-physics

gamedev-skills

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, m…

价格未确认其他技能Claude Code
1337GitHub
其他技能

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pygame-core

gamedev-skills

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group manage…

价格未确认其他技能Claude Code
1322GitHub
其他技能

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godot-physics

gamedev-skills

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts…

价格未确认其他技能Claude Code
1302GitHub
开发与测试

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godot-tilemap

gamedev-skills

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain set…

价格未确认开发与测试Claude Code
1302GitHub
浏览器与自动化

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physics-tuning

gamedev-skills

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…

价格未确认浏览器与自动化Claude Code
800GitHub
演示文稿

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godot-2d-physics

thedivergentai

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collisio…

价格未确认演示文稿Claude Code
659GitHub
浏览器与自动化

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godot-adapt-2d-to-3d

thedivergentai

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…

价格未确认浏览器与自动化Claude Code
657GitHub
硬件与物联网

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Rbdl

rbdl

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recurs…

价格未确认硬件与物联网使用前请审核
698GitHub

指南与对比

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