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查看技能说明scenekit-product-stages
dembsky
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows,…
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查看技能说明dembsky
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows,…
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查看技能说明vanillagreencom
Iced 0.14 GUI expert: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference…
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查看技能说明Fromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…
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查看技能说明Nice-Wolf-Studio
Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing,…
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查看技能说明nowsprinting
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modify
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查看技能说明playcanvas
Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors,…