Shader Doodle
mmmerl
A friendly web-component for writing and rendering shaders.
OPENAGENTSKILL / DIRECTORY
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Results: 23
mmmerl
A friendly web-component for writing and rendering shaders.
Leonxlnx
LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero depende…
gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outlin…
CesiumGS
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_f…
IGL-HKUST
[SIGGRAPH 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
shader-park
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
jaccen
Compare 3D Gaussian Splatting variants across 11 dimensions. Built-in knowledge of 819+ methods across 23 categories. Supports axis-driven fragment loading for efficient…
altunenes
Engine for creating compute shader apps. easy multi pass pipelines, hot reload, audio/video input, and frame export
Yuan-ManX
Your AI Game Dev Hub. The ultimate resource hub for AI-powered game development tools. Discover cutting-edge LLMs, World Model, Agent, Code, Image, Texture, Shader, 3D M…
clshortfuse
RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and t…
MengTo
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approv…
MengTo
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obst…
clshortfuse
RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR…
clshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
clshortfuse
RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon…
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