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Results · “abseil-cpp”

33 Skills

Results: 33

Search & research

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Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…

Price unconfirmedSearch & researchClaude Code
347GitHub
Search & research

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Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…

Price unconfirmedSearch & researchClaude Code
347GitHub
Design & UI

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cpp

margelo

Design, implement, and review modern C++ APIs and native implementation code. Use when working on .cpp, .hpp, CMake, RAII ownership, std::variant, callbacks, async work,…

Price unconfirmedDesign & UIClaude Code
161GitHub
Development

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agent-cpp-expert

travisjneuman

Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…

Price unconfirmedDevelopmentClaude Code
100GitHub
Browser & automation

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Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writin

Price unconfirmedBrowser & automationClaude Code
41GitHub
Design & UI

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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

Price unconfirmedDesign & UIClaude Code
766GitHub
Other skills

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Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…

Price unconfirmedOther skillsClaude Code
358GitHub
Other skills

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Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…

Price unconfirmedOther skillsClaude Code
358GitHub
Development

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Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…

Price unconfirmedDevelopmentClaude Code
347GitHub
AI & knowledge

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Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…

Price unconfirmedAI & knowledgeClaude Code
267GitHub

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