No visual example yet
Explore the skillue-audio-system
quodsoler
Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAud…
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
7 Skills
Results: 7
No visual example yet
Explore the skillquodsoler
Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAud…
No visual example yet
Explore the skillwitnesstodark
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, f…
No visual example yet
Explore the skillcalesthio
Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music vide…
No visual example yet
Explore the skillsonilo-ai
Generate sound effects matched to a video using Sonilo — footsteps, impacts, ambience, foley — optionally scripted to specific timed segments, returning either the audio…
No visual example yet
Explore the skillcalesthio
Provider-independent sound design and Foley direction for generated media. Use when an agent must plan, prompt, source, generate, edit, mix, hand off, repair, or QA soun…
No visual example yet
Explore the skillcalesthio
Use for video-conditioned audio and automated Foley production: adding synchronized sound effects, ambience, impacts, footsteps, cloth, prop, and environmental audio to…
No visual example yet
Explore the skillblack-forest-labs
Use when directing FLUX 3 audio, dialogue, or voiceover. Covers ambience, effects, music, silence, and timing.