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gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
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Explore the skillgamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the de…
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Explore the skillDITlieD
Design cooking — the co-creation front-end that DISCOVERS a design instead of assuming one exists. USER-INVOKED ONLY — triggers when the user types /cook, /cook <surface…
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Explore the skillDITlieD
Relentless one-question-at-a-time interrogation that drives every unresolved decision out of a plan, design, or fuzzy idea BEFORE prompt-transform reformats it and any c…