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Explore the skillcesiumjs-terrain-environment
CesiumGS
CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain provid…
OPENAGENTSKILL / DIRECTORY
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Explore the skillCesiumGS
CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain provid…
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Explore the skillmuend
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Explore the skillscottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
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Explore the skillgamedev-skills
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, r…
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Explore the skillscottstts
Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, casca…
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Explore the skillSteadfastAsArt
Calculate reference-ellipsoid geometry, normal gravity and geodetic/geocentric coordinate conversions with Boule. Use for gravity reference corrections and planetary ell…