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Explore the skillthreejs-procedural-planets
scottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
OPENAGENTSKILL / DIRECTORY
Find a skill for your next task. Explore tools for Codex, Claude Code, Cursor and more.
3 Skills
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Counts each file download, successful install-command copy, source-site click and reported Agent execution. Repeated operations count again. Includes recorded history; not unique users or proof of installation. Updates may take 15 minutes.
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Explore the skillscottstts
Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…
No visual example yet
Explore the skillgamedev-skills
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…
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Explore the skillthedivergentai
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…