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Explore the skillGdUnit4
godot-gdunit-labs
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene t…
OPENAGENTSKILL / DIRECTORY
다음 작업에 맞는 스킬을 찾아보세요. Codex, Claude Code, Cursor 등을 지원합니다.
98 Skills
검색 결과: 98
2026년 10월 14일부터 이 사이트가 반환한 파일입니다. 로그인 계정별로 같은 Skill은 UTC 하루에 한 번 집계합니다. 외부 다운로드, 명령 복사, 설치는 제외합니다. 최대 5분 지연됩니다.
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Explore the skillgodot-gdunit-labs
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene t…
No visual example yet
Explore the skilljame581
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
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Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
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Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
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Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
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Explore the skillgodot-fun
Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. Use when enclosed white isla
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Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
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Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
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Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
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Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
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Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
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Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
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Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
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Use when building reusable node components — composition patterns, component communication, and interface design
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Fixture — session card region is empty; the validator must reject this