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Explore the skillgodot-testing
jame581
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
OPENAGENTSKILL / DIRECTORY
다음 작업에 맞는 스킬을 찾아보세요. Codex, Claude Code, Cursor 등을 지원합니다.
98 Skills
검색 결과: 98
2026년 10월 14일부터 이 사이트가 반환한 파일입니다. 로그인 계정별로 같은 Skill은 UTC 하루에 한 번 집계합니다. 외부 다운로드, 명령 복사, 설치는 제외합니다. 최대 5분 지연됩니다.
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Explore the skilljame581
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
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Explore the skilljame581
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
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Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
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Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
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Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
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Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition co…
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Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resourc…
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Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus,…
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Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensatio…
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Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, c…
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Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance opti…
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Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-s…
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Explore the skillUse when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
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AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…
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Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…
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Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns