OPENAGENTSKILL / DIRECTORY

AI Agent Skills

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検索結果 · “playcanvas”

16 Skills

検索結果: 16

開発・テスト

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load-assets

playcanvas

Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.

価格未確認開発・テストClaude Code
24GitHub
デザイン・UI

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build-hud

playcanvas

Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, s…

価格未確認デザイン・UIClaude Code
21GitHub
デザイン・UI

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add-effects

playcanvas

Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and…

価格未確認デザイン・UIClaude Code
21GitHub
開発・テスト

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Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine'…

価格未確認開発・テストClaude Code
21GitHub
ブラウザ・自動化

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bake-lighting

playcanvas

Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.

価格未確認ブラウザ・自動化Claude Code
21GitHub
デザイン・UI

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build-app

playcanvas

Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring s…

価格未確認デザイン・UIClaude Code
21GitHub
デザイン・UI

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light-scene

playcanvas

Use when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinematic, or stylized, low-poly, and palette-driven — to se…

価格未確認デザイン・UIClaude Code
21GitHub
デザイン・UI

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reuse-scripts

playcanvas

Use before implementing non-core PlayCanvas behavior to discover the installed Engine's curated scripts and reuse or adapt those that fit the required behavior and appro…

価格未確認デザイン・UIClaude Code
21GitHub
ハードウェア・IoT

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verify-pixels

playcanvas

Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors,…

価格未確認ハードウェア・IoTClaude Code
21GitHub

ガイドと比較

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