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Explore the skillload-assets
playcanvas
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
OPENAGENTSKILL / DIRECTORY
次のタスクに合うスキルを。Codex、Claude Code、Cursor などのツールを探せます。
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Explore the skillplaycanvas
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
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Explore the skillplaycanvas
Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, s…
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Explore the skillplaycanvas
Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and…
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Explore the skillplaycanvas
Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine'…
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Explore the skillplaycanvas
Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to create one semantic root per object…
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Explore the skillplaycanvas
Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.
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Explore the skillplaycanvas
Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring s…
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Explore the skillplaycanvas
Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform scale, grounding offset, and ya…
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Explore the skillplaycanvas
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the…
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Explore the skillplaycanvas
Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Compo…
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Explore the skillplaycanvas
Use when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinematic, or stylized, low-poly, and palette-driven — to se…
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Explore the skillplaycanvas
Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer…
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Explore the skillplaycanvas
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen…
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Explore the skillplaycanvas
Use when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense grids, always-on interface elements — before hand-writi…
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Explore the skillplaycanvas
Use before implementing non-core PlayCanvas behavior to discover the installed Engine's curated scripts and reuse or adapt those that fit the required behavior and appro…
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Explore the skillplaycanvas
Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors,…