Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Skill ディレクトリ
AI Agent のための再利用可能な Skill を見つける。
すべての推奨は、リポジトリ、監査、インストール経路に明確につながっています。
検索結果: physics
英語版ディレクトリApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Open-source deep-learning framework for building, training, and fine-tuning deep learning models using state-of-the-art Physics-ML methods
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
A flyweight in situ visualization and analysis runtime for multi-physics HPC simulations
A high-fidelity, open-source robotics simulator integrating Unreal Engine's photorealistic rendering with MuJoCo's precision physics.
A Claude Code skill that packages expert SceneKit knowledge for making polished 3D object animations in SwiftUI apps, with baked choreography, physics, and real shadows.
A multi-agent newsroom that transforms documents into a cross-linked wiki using local LLMs, designed for agent runtimes like Claude Code.
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.