A Three.js agent skill pack for generating high-quality 3D graphics, scenes, and games, packaged for AI coding agents like Claude Code, Codex, and Cursor.
Skill ディレクトリ
AI Agent のための再利用可能な Skill を見つける。
すべての推奨は、リポジトリ、監査、インストール経路に明確につながっています。
検索結果: glsl-shaders
英語版ディレクトリA Claude Code skill that packages expert SceneKit knowledge for making polished 3D object animations in SwiftUI apps, with baked choreography, physics, and real shadows.
A collection of 13 reusable AI agent skills for Minecraft 1.21.x development and operations, with plugin bundles for Codex and Claude Code.
A friendly web-component for writing and rendering shaders.
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Design and review production-grade low-latency VisionCamera v5 pipelines. Use for real-time GPU, ML, CV, Skia or WebGPU overlays, Nitro frame plugins, zero-copy interop, frame budgets, and latency profiling. Use the general react-native-vision-camera skill for setup, capture, controls, basic frame outputs, or v4 migration.
A collection of AGSL shaders rendered in Jetpack Compose
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landing is a static site with no GL surface; this skill is preserved for any future WebGL rebuild (conventions, verified version pins, playhead/scroll-rig/VAT/Gerstner/post-chain patterns, budgets, gate + semantic-layer machinery). Do not load for current apps/landing work - the static site routes to project-steward.
Various pretty-ish Processing sketches by Odditica. About 50% shaders.
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.