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Explore the skillhandle-sdr-tonemap-lut
clshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
OPENAGENTSKILL / DIRECTORY
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2026年10月14日以降に当サイトが返したファイル。ログイン済みアカウントごとに同じSkillはUTC日で1回。外部サイト、コマンドのコピー、インストールは含みません。反映に最大5分。
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Explore the skillclshortfuse
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-d…
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Explore the skillmajidmanzarpour
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop…
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Explore the skilldzhng
Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render…
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Explore the skillFromlan
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Fo…