:art: Visualisation toolbox for beautiful and publication-ready figures
Direktori skill
Temukan skill yang dapat digunakan kembali untuk AI agents.
Setiap rekomendasi tetap terhubung dengan repositori, audit, dan jalur pemasangannya.
Hasil pencarian: see
Direktori bahasa InggrisCode for the AAAI 2018 publication "SEE: Towards Semi-Supervised End-to-End Scene Text Recognition"
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
A curated list of resources and tools for enhancing Claude AI workflows.
Open-source & free — Battle-tested at Alibaba's scale. Hybrid architecture code review tool: deterministic pipelines + LLM Agent, precise line-level comments, built-in fine-tuned ruleset (NPE, thread-safety, XSS, SQL injection), OpenAI & Anthropic compatible.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
⛔️ DEPRECATED – See https://github.com/ageron/handson-ml3 or handson-mlp instead.
A Three.js agent skill pack for generating high-quality 3D graphics, scenes, and games, packaged for AI coding agents like Claude Code, Codex, and Cursor.
An agent skill that enforces ASD-STE100 Simplified Technical English in LLM-generated documentation, reducing AI slop and improving clarity.
See where your AI tokens go. Interactive TUI dashboard for Claude Code, Codex, and Cursor cost observability. npx codeburn
Vendor-agnostic orchestration for training, inference and agentic workloads across NVIDIA, AMD, TPU, and Tenstorrent on clouds, Kubernetes, and bare metal.