Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" β Pop in; "the iOS rubber-band scroll" β Rubber-banding). Use when the user asks "what's it called whenβ¦", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Direktori skill
Temukan skill yang dapat digunakan kembali untuk AI agents.
Setiap rekomendasi tetap terhubung dengan repositori, audit, dan jalur pemasangannya.
Hasil pencarian: physics-simulation
Direktori bahasa InggrisApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Open-source deep-learning framework for building, training, and fine-tuning deep learning models using state-of-the-art Physics-ML methods
Simulation of spiking neural networks (SNNs) using PyTorch.
A library for generative social simulation
All the handwritten notes π and source code files π₯οΈ used in my YouTube Videos on Machine Learning & Simulation (https://www.youtube.com/channel/UCh0P7KwJhuQ4vrzc3IRuw4Q)
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
A god-simulation sandbox game built on Godot 4 as a multi-agent AI social simulation system. In this virtual world, AI characters possess independent thinking and memory, capable of autonomous social interactions, task completion, and developing complex social relationships through continuous communication.
Offline multi-agent simulation & prediction engine. English fork of MiroFish with Neo4j + Ollama local stack.
OpenClaw / QClaw plugin that visualizes AI agents as 3D NPCs in a game town β with social simulation, a map editor, and a character workshop.