No visual example yet
Explore the skillroblox-networking
gamedev-skills
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate l…
OPENAGENTSKILL / DIRECTORY
Trouvez un skill pour votre prochaine tâche avec Codex, Claude Code, Cursor et plus encore.
66 Skills
Résultats: 66
Fichiers fournis ici depuis le 14 octobre 2026. Une fois par compte connecté, Skill et jour UTC. Hors sites externes, copies de commandes et installations. Mise à jour sous 5 minutes.
No visual example yet
Explore the skillgamedev-skills
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate l…
No visual example yet
Explore the skillgamedev-skills
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Us…
No visual example yet
Explore the skillgamedev-skills
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts…
No visual example yet
Explore the skillgamedev-skills
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resource…
No visual example yet
Explore the skillgamedev-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hin…
No visual example yet
Explore the skillgamedev-skills
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadca…
No visual example yet
Explore the skillgamedev-skills
Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain set…
No visual example yet
Explore the skillgamedev-skills
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme r…
No visual example yet
Explore the skillgamedev-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or rogueli…
No visual example yet
Explore the skillgamedev-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill…
No visual example yet
Explore the skillgamedev-skills
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visu…
No visual example yet
Explore the skillgamedev-skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/…
No visual example yet
Explore the skillgamedev-skills
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad,…
No visual example yet
Explore the skillgamedev-skills
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the criti…
No visual example yet
Explore the skillgamedev-skills
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then…
No visual example yet
Explore the skillgamedev-skills
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tun…