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AI Agent Skills

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Résultats · “mesh”

46 Skills

Résultats: 46

Matériel et IoT

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urdf

earthtojake

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials,…

Prix non confirméMatériel et IoTClaude Code
14,1 kGitHub
Vidéo et audio

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Voca

TimoBolkart

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.

Prix non confirméVidéo et audioÀ vérifier avant usage
1,3 kGitHub
Design et UI

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godot-3d-essentials

gamedev-skills

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materi…

Prix non confirméDesign et UIClaude Code
1,1 kGitHub
Recherche

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Use when coordinating multiple AI agents with Agent Relay's workflow engine and need to pick the right orchestration pattern - covers the 10 core patterns (fan-out, pipe…

Prix non confirméRechercheClaude CodeÀ vérifier avant usage
813GitHub
Design et UI

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Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine l…

Prix non confirméDesign et UIClaude Code
782GitHub
Recherche

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Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

Prix non confirméRechercheClaude Code
674GitHub
Éducation

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Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"Insta…

Prix non confirméÉducationClaude Code
707GitHub
Matériel et IoT

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Tinyply

ddiakopoulos

:earth_africa: lightweight C++17 ply 3d mesh format importer & exporter

Prix non confirméMatériel et IoTÀ vérifier avant usage
720GitHub
Navigateur et automatisation

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godot-ai-navigation

thedivergentai

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, la…

Prix non confirméNavigateur et automatisationClaude Code
648GitHub
Navigateur et automatisation

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godot-adapt-2d-to-3d

thedivergentai

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-mode…

Prix non confirméNavigateur et automatisationClaude Code
657GitHub
Navigateur et automatisation

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Admiral

istio-ecosystem

Admiral provides automatic configuration generation, syncing and service discovery for multicluster Istio service mesh

Prix non confirméNavigateur et automatisationÀ vérifier avant usage
639GitHub

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