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AI Agent Skills

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Résultats · “cpp”

34 Skills

Résultats: 34

Recherche

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Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…

Prix non confirméRechercheClaude Code
347GitHub
Recherche

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Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…

Prix non confirméRechercheClaude Code
347GitHub
Développement

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cpp-pro

Jeffallan

Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or re…

Prix non confirméDéveloppementClaude Code
11,3 kGitHub
Développement

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agent-cpp-expert

travisjneuman

Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…

Prix non confirméDéveloppementClaude Code
100GitHub
Navigateur et automatisation

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Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writin

Prix non confirméNavigateur et automatisationClaude Code
41GitHub
Design et UI

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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

Prix non confirméDesign et UIClaude Code
766GitHub
Design et UI

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ros1

arpitg1304

Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or…

Prix non confirméDesign et UIClaude Code
353GitHub
Autres skills

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Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…

Prix non confirméAutres skillsClaude Code
358GitHub
Autres skills

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Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…

Prix non confirméAutres skillsClaude Code
358GitHub
Développement

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Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…

Prix non confirméDéveloppementClaude Code
347GitHub
IA et connaissances

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Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…

Prix non confirméIA et connaissancesClaude Code
267GitHub

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