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Explore the skillDesign new measurement paths or reconstruct, audit, and revise Blender optical-table systems from measurement requirements, 2D schematics, and provenance-bound CAD. Use…
OPENAGENTSKILL / DIRECTORY
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Explore the skillDesign new measurement paths or reconstruct, audit, and revise Blender optical-table systems from measurement requirements, 2D schematics, and provenance-bound CAD. Use…
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Explore the skillmajiayu000
根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用 blende…
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Explore the skillCheshireJCat
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export…
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Explore the skillEverettFish
Turn a description or reference image into an editable Blender holographic card and an interactive Three.js website.
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Explore the skillquodsoler
Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras…
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Explore the skillmaxrave-dev
A rotating sweep-gradient ring around a card, chip or button, built from a clipped box, a full-size gradient and an opaque inset surface parked on its middle — where the…
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Explore the skillNice-Wolf-Studio
Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLook, camera shake, or state-driven cameras. Covers…