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laolaoshiren
基于可复现基线和 profiler 证据分析性能问题。用于用户要求定位慢接口、慢任务、慢查询、内存或网络瓶颈,制定优化方案,或验证优化收益时;区分实测结论与静态推断,不虚构耗时和提升比例,生产环境操作需明确授权。
OPENAGENTSKILL / DIRECTORY
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Fichiers fournis ici depuis le 14 octobre 2026. Une fois par compte connecté, Skill et jour UTC. Hors sites externes, copies de commandes et installations. Mise à jour sous 5 minutes.
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Explore the skilllaolaoshiren
基于可复现基线和 profiler 证据分析性能问题。用于用户要求定位慢接口、慢任务、慢查询、内存或网络瓶颈,制定优化方案,或验证优化收益时;区分实测结论与静态推断,不虚构耗时和提升比例,生产环境操作需明确授权。
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Explore the skillClawBio
Infers genetic super-population ancestry from a 23andMe/AncestryDNA file and computes ancestry-stratified odds ratios with an exploratory Ancestry Elevation Sco
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Explore the skillgamedev-skills
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then…
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Explore the skilljame581
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
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Explore the skilljame581
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, an…