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Explore the skillgodot-3d-essentials
gamedev-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materi…
OPENAGENTSKILL / DIRECTORY
Encuentra una habilidad para tu próxima tarea con Codex, Claude Code, Cursor y más.
38 Skills
Resultados: 38
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Explore the skillgamedev-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materi…
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Explore the skillgamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox)…
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Explore the skillgamedev-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures…
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Explore the skillgamedev-skills
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-…
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Explore the skillgamedev-skills
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, o…
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Explore the skilljame581
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
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Explore the skillDicklesworthstone
Named Tmux Manager: spawn, tile, and coordinate multiple AI coding agents (Claude, Codex, Gemini) across tmux panes with a TUI command palette
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Explore the skillmapchete
Tile-based geodata processing using rasterio & Fiona
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Explore the skillpxvr-official
無許諾配信 企業理念剽窃 動物の森収益化 大神ミオ権利者削除 戌神権利侵害発言 常闇トワ炎上 夜空メルストーカー被害 建築王サポーター放置 赤十字マーク 魔乃アロエ卒業 一つの中國支持声明 大空昴3Dライブ 無限延期清掃員職業差別 日清コラボ楽曲 musedash非公開 rog案件取り消し 壁画ライブ 丁真 Ding Zhen 郑爽 Z…
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Explore the skillmvschwarz
Use when opening OpenRig fleet terminals into cmux — turning a rig, pod, mission, slice, or saved view into live agent tiles via `rig terminal --provider cmux`, or drivi…
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Explore the skillmvschwarz
Use when opening OpenRig fleet terminals as a herdr wall — turning a rig, pod, mission, slice, or saved view into live interactive agent tiles via `rig terminal`, watchi…
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Explore the skillsuitedaces
Control macOS via AppleScript/osascript. Manage windows (move, resize, tile), apps (launch, quit, focus), system (volume, dark mode, notifications), Spotify, browsers, C…
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Explore the skillCesiumGS
CesiumJS imagery layers - ImageryProvider, ImageryLayer, ImageryLayerCollection, WMS, WMTS, Bing, OpenStreetMap, ArcGIS, Mapbox, tile discard policies. Use when adding o…
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Explore the skillmaplibre
Getting a MapLibre GL JS source to actually render — TileJSON `url` versus hand-wired `tiles` templates, matching `source-layer` names to the tile schema, layer order an…
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Explore the skillmaplibre
Terrain and hillshade in MapLibre GL JS — raster-dem sources, Terrarium vs. Mapbox RGB encoding, hillshade layer configuration (single and multi-pass), 3D terrain, dynam…
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Explore the skillmaplibre
Migrating from Mapbox GL JS to MapLibre GL JS — package and import changes, removing the access token, choosing tile sources, plugin equivalents, and what you gain or gi…