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Ergebnisse · “threejs”

37 Skills

Ergebnisse: 37

Suche & Recherche

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Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accu…

Preis unbestätigtSuche & RechercheClaude Code
782GitHub
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Suche & Recherche

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Build large procedural oceans and coast transitions in Three.js. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water ocea…

Preis unbestätigtSuche & RechercheClaude Code
782GitHub
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Design & UI

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Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine l…

Preis unbestätigtDesign & UIClaude Code
782GitHub
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Browser & Automation

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Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, al…

Preis unbestätigtBrowser & AutomationClaude Code
782GitHub
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Suche & Recherche

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Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU gr…

Preis unbestätigtSuche & RechercheClaude Code
782GitHub
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Browser & Automation

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Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scen…

Preis unbestätigtBrowser & AutomationClaude Code
778GitHub
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Browser & Automation

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Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinemati…

Preis unbestätigtBrowser & AutomationClaude Code
778GitHub
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Design & UI

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Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptat…

Preis unbestätigtDesign & UIClaude Code
778GitHub
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Design & UI

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Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation;…

Preis unbestätigtDesign & UIClaude Code
778GitHub
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Video & Audio

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Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotat…

Preis unbestätigtVideo & AudioClaude Code
778GitHub
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Design & UI

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Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughn…

Preis unbestätigtDesign & UIClaude Code
778GitHub
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Browser & Automation

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Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, casca…

Preis unbestätigtBrowser & AutomationClaude Code
778GitHub
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Design & UI

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Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geom…

Preis unbestätigtDesign & UIClaude Code
778GitHub
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Bildung

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Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"Insta…

Preis unbestätigtBildungClaude Code
707GitHub
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