No visual example yet
Explore the skillBuild, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic j…
OPENAGENTSKILL / DIRECTORY
Finde den passenden Skill für deine nächste Aufgabe mit Codex, Claude Code, Cursor und mehr.
91 Skills
Ergebnisse: 91
No visual example yet
Explore the skillBuild, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic j…
No visual example yet
Explore the skillMengTo
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated refer…
No visual example yet
Explore the skillBuild, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts,…
No visual example yet
Explore the skillclshortfuse
RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon…
No visual example yet
Explore the skillDesign or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute control…
No visual example yet
Explore the skillImplement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and came…
No visual example yet
Explore the skillMengTo
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, an…
No visual example yet
Explore the skillMengTo
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipmen…
No visual example yet
Explore the skillMengTo
Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versione…
No visual example yet
Explore the skillmajidmanzarpour
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asse…
No visual example yet
Explore the skillmajidmanzarpour
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collisi…
No visual example yet
Explore the skillmajidmanzarpour
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, a…
No visual example yet
Explore the skillzevnda
Farm Steam trading cards, manage achievements, and idle games automatically — an all-in-one alternative to ArchiSteamFarm, Steam Achievement Manager, and Idle Master
No visual example yet
Explore the skillCharlesWiltgen
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, acti…
No visual example yet
Explore the skillSoccerNet
[CVPRW'24] SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap (CVPR24 - CVSports workshop)
No visual example yet
Explore the skill:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.