OPENAGENTSKILL / DIRECTORY

AI Agent Skills

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Ergebnisse · “abseil-cpp”

33 Skills

Ergebnisse: 33

Suche & Recherche

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Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implem…

Preis unbestätigtSuche & RechercheClaude Code
347GitHub
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Suche & Recherche

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Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjec…

Preis unbestätigtSuche & RechercheClaude Code
347GitHub
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Design & UI

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cpp

margelo

Design, implement, and review modern C++ APIs and native implementation code. Use when working on .cpp, .hpp, CMake, RAII ownership, std::variant, callbacks, async work,…

Preis unbestätigtDesign & UIClaude Code
161GitHub
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Entwicklung

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agent-cpp-expert

travisjneuman

Specialist subagent: C and C++ development, modern C++ (C++17/20/23), CMake, systems programming, and memory management specialist. Use when writing C/C++ code, debuggin…

Preis unbestätigtEntwicklungClaude Code
100GitHub
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Browser & Automation

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Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writin

Preis unbestätigtBrowser & AutomationClaude Code
41GitHub
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Design & UI

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Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop

Preis unbestätigtDesign & UIClaude Code
766GitHub
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Weitere Skills

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Use when creating, refreshing or repairing `.agents/ue-project-context.md`, the project document every other UE skill reads first. Also use when the user says 'project c…

Preis unbestätigtWeitere SkillsClaude Code
358GitHub
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Weitere Skills

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Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Als…

Preis unbestätigtWeitere SkillsClaude Code
358GitHub
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Entwicklung

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Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user ment…

Preis unbestätigtEntwicklungClaude Code
347GitHub
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KI & Wissen

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Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the u…

Preis unbestätigtKI & WissenClaude Code
267GitHub
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